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Topics - RagnarokNAJU

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1
Introduction Area / Its been a long time!!
« on: August 21, 2012, 09:29:48 AM »
So after awhile of being... away... I have finally returned, have i missed any points of interest of any devolpments worth mention? :skull: :skull:

2
General Talk - simple and fun / Wow!
« on: January 20, 2011, 12:16:41 PM »
so we almost have 2000 members! how about that?

3
Audio / Trent Reznor moves on from NIN
« on: August 20, 2010, 09:11:46 AM »
So Trent Reznor, whom is responsible for the band Nine Inch Nails, has had his last tour and ended his NIN project, now he is doing a new project with his wife called 'How to Destroy Angels'.. it is some really good stuff! I would recommend it for anyone to check out.. esspecially the song "The Space Inbetween''.. Check out the video... its epic for sure

4
Games / LEFT 4 DEAD
« on: May 31, 2010, 05:35:27 PM »
:skull: :skull: :skull: :skull: :skull: :skull: :skull: :skull: :skull: :skull:awesome game!
Set during the aftermath of an apocalyptic pandemic, the game pits its four protagonists?dubbed the "Survivors"?against hordes of the infected.

5
Rom Hacks, MODs, Plugins / HEX info
« on: May 29, 2010, 10:01:00 PM »
so well fiddling around i discovered a few hex(s) that might be of interest...

003A = bullet type   set to 03 for 2000chip + gun.. set to 13 for a gun that hits whole screen
003B = bullet limit    set to 10 for a stream of bullets or to 1 to allow special weapons more shots (2 weapon shoots three orbs!)
0039 = rapid fire      set to 1 for quick shot
004A = Gun level     set accordingly
004B = Armor level   set accordingly
004E + 004D = Chip  set high for infinty chips

and my personal fave (which was annoying to loacte)
0698 = Movement speed.. set to 01 for super slow and to 09 or 10 for a controllable but very fast movement!

more to come im sure.. im not aware of a ist of these exsisting, but if any one has anything to add that would be great, ill keep digging though

6
The Guardian Legend / TGL mode scoring...
« on: May 24, 2010, 12:11:04 AM »
What is it that effects the "score" you get after beating a level in TGL flight mode? I know your score in the level does not directly affect it.. some thoughts are % of kills or something.. I just dont know!   ???

7
Games / The 7th Saga
« on: May 19, 2010, 11:38:30 PM »
great game play.. strategy .. and awesome  music to boot!! man im so addicted to this game..
really long too.. took me years as a kid before i finally played from start to end! :skull:

8
Games / Space MegaForce
« on: May 11, 2010, 10:38:48 AM »
Another awesome Compile game for the SNES.. I hadnt even read the credits and relized it was Compile until I came across a BlueLander midgame.. I kind of figured though with its absolute likeness of Zanac... very cool game!

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General Talk - simple and fun / Clipboard!
« on: May 07, 2010, 08:37:05 PM »
another game... simply press Ctrl + V and post whatever you had to paste when you came here..

ill start

Lovecraft's guiding literary principle was what he termed "cosmicism" or "cosmic horror", the idea that life is incomprehensible to human minds and that the universe is fundamentally alien. Those who genuinely reason, like his protagonists, gamble with sanity.


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General Talk - simple and fun / Change one word!
« on: May 07, 2010, 08:21:11 PM »
simple game, each poster changes one word from the sentence or adds or takes away a word.

starting with-

If someone is reading this, it must mean that I have failed.

11
Voting / Which flight area has your favorite tune?
« on: May 04, 2010, 11:34:52 PM »
close between the crystal and the organic.. crystal is smooth and almost sad but the organic really has that upbeat rushing feeling to it.. more desperate.. :eyeblue:

13
Basic ideas for the sequel / movement and puzzles
« on: May 02, 2010, 07:26:34 PM »
I suppose one could say that opening the sealed corridors was a puzzle aspect in the game.. but some more involved and detailed puzzles would be interesting... Lufia2 comes to mind.. had some great puzzles on a walk around format.. and maybe the char could be given the ability to dash and or jump..   
have certain floors with damage properties or pitfalls that would drop you back distances..
i suppose im thinking from an nes viewpoint though.,.

14
FAQs/Walkthroughs / Level Up!
« on: April 30, 2010, 09:55:55 PM »
So I decided to go ahead and test the score idea myself..
every million after two does increase your life.. so ive got..

Lv1 000,000,000
Lv2 30,000
Lv3 100,000
Lv4 500,000
Lv5 1,000,000
Lv6 2,000,000
Lv7 3,000,000
Lv8 4,000,000

15
Introduction Area / im back!
« on: April 29, 2010, 01:29:58 PM »
well everyone.. i was away for just over a month now... stuck in a hospital with zombies... or something like that.. :skull: :skull: :skull:

anyways... yeah, im back!

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