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Topics - RubyC42

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Video share / Late to the party but who cares
« on: July 20, 2015, 07:16:44 AM »

Finally managed to record the FULL playthrough of TGL:SE v3.3, nearly 3 years of tormentous torture, this :P

So who else managed to post the full videothrough of this game?

Fan Art / something i found on Youtube
« on: April 27, 2014, 03:06:55 PM »

someone appears to be (re)making the ship

General Talk - simple and fun / What did I miss?
« on: September 21, 2013, 02:45:50 AM »
Hey guys, I'm back (for now).

to say the last month has been hectic would be an understatement (suffered burnouts in just about every department of my life); sorry for leaving all the people in here in the meantime.

Any earth-shattering kadooms in here that I missed?

General Talk - simple and fun / The "play a game backwards" thread
« on: May 17, 2013, 09:25:55 AM »
Inspired from "IF you watch this movie/tvshow backwards it's about...." but it instead involves games.

so for TGL it would be  "If you play The Guardian Legend backwards it's about a Miria unlocking corridors so the lifeforms below them could come out and colonise the planet's barren surface, leaving when all 10 corridors have been opened and life once again thrive everywhere on Naju"

Fan Art / Guess who had fun with sprite editing
« on: April 25, 2013, 12:22:54 AM » by

So i showed her the game sometime ago, she loved it so much that she went on a design spree with miria, here's 6 of the designs including 2 new weapons and 5 more area "key"s.

So, which one is your favourite?

Hey, might even come in useful for 7Soul with his game :P

Welcome to the Roleplay dedicated to The Guardian Legend - Naju Nexus!

This is Season 01, Episode 02/03, for S01E01 please see here

Setting - The Planet Naju

             After the events of the original Guardian Legend where Miria successfully diverted the planet's course from crashing into Earth; Some of the Earth's inhabitants, eyeing all kinds of possibilities with it, have decided to attempt a permanent colonial settlement on it.

             Due to the hostile environment of the planet, a full-scale terraforming project was required for civilian and military colonisation. Currently only portion of the surface has terraformed enough for habitat; its current boundaries well defined on the Naju atlases named "Habitability Boundary". Venturing outside the boundary is possible; but would be lethal without use of specially constructed protective suits, or only possible for other non-biological or native beings.

             The planet's surface geography is nearly evenly sliced in two by a mountain range that spreads throughout the full circumference. Giving the rise to the terms "Front side" and "Back side" of Naju that describe the opposing sides of the surface worlds. The "Front side" contains all odd-numbered "Areas" and all the terraformed, habitable zones; while the "Back side" contains all even-numbered Areas (except Area 0) with its composition nearly unknown to the population of "Front side".

             The "core" capital colony of Naju, "Naju Central", the  "Area 0" of Naju; houses virtually all functions of Naju colony: The administration, military support, transport, and containing the bulk of Naju population. The spaceport included: "Naju Central Airport", serves as the main gateway to other Areas of Naju, as well as the main landing/departing site for space-shuttles and spaceships

             The Corridors below the Naju surface are still intact, known as the "Below Surface Worlds", but except for accidental opening of Corridor 19 in Area 9 and just outside the Habitability Boundary (Posts 03~11); all other corridors remain undisturbed and almost the entire non-military population of Naju are blissfully unaware of their existance.

             The inhabiting Monsters/Aliens of Naju are still present, some in robotic form, and while they have largely been hidden away from the colony during the terraformation; many are rapidly resurfacing and threatening the colony. This caused a near constant deployment of various generations of Guardian Fighters to constantly keep the alien invasion in check.

But it's only a matter of time before it becomes uncontrollable...

Summary of the previous Episode (up to Post 42)

:bluelander: If you would like to join, just post your character(s) profile here :bluelander:

             What appeared to be a routine terraforming task turned into disaster when one of the terraforming cruisers: USF Compile, was hijacked by SHODAN who used it to reawaken the dormant monsters that had been hidden away in Naju's Below Surface Worlds. John Targa and Akrn Salthic were deployed onboard USF Compile to investigate on the situation while other Guardian Fighters (Amet, Killian, Samuel, Letty & Maiorico) were sent on scouting missions to assess the scale of the disaster (of which only Area 1 was deemed in threat to call for temporary evacuation, while Amet never made it to his destination and crashlanded on the Back side of Naju).

             John and Akrn were quickly left in a precarious situation when SHODAN transformed the cruiser into a System Shock 2 styled Survivor-Horror. Although they were united with some allies along the way, John felt that only a full destruction of the cruiser would save Naju from being totally annihilated by SHODAN. He successfully crashed the cruiser a small distance from Naju Central's Airport with all cast surviving the crash but leaving the airport and segment of the city in a heavily damaged state.

             Amet found himself in the unknown land after crash landing, while he attempts to try contact with Naju Central, he meets up with another inhabitant Rey Seightmour; together, they head back to Rey's hideout, while also attempting to gather as much information about the unknown lands of the Back side.

             Meanwhile, a soldier from a far, far away world made an energency reentry in Naju...

Current list of RPers (and their primary character)
* - Currently not taking part

Basically, been looking around for artists to make some personal character inspired off TGL/Miria, although I am bumping into the small gridlock at the moment D:

For the post part, the problem the artists are facing is a simple one: It's hard to see how the wing-blades, turrets and engines position on the character's back as well as the transformation sequence

and you lot know how vague the NES sprites show it :P

So yeah, anyone in here as TGL fans good at drawing? Maybe  if i am able to get a "fan's interpretation" of the transformation sequence and pass it on it might help  :bluelander:

Just thought i'd ask...

Video share / [TGL:SE v3.3] Seeeeeeeeeeekeeeeeeeeeers
« on: February 27, 2013, 01:47:37 AM »

I like to think of those fireballs as little "kids" of Miria; where they were sent out here to prove their worth to become the next generation Guardian Fighter... or something.  :bluelander:

I know i am tentatively calling this version 3.3, that's because i have  so many different v3.2s i lost track which is which. So i renamed  this one 3.3 out of caution i get mixed up with old ones @_@

Optomon: you said sometime ago about the bug with the enemies not appearing in Corridor 14, hope they're fixed in here.

Included corridors: 00, 11, 12, 02, 13, 03, 14 and 04 (01 not done for obvious reasons)

The Guardian Legend / [Glitch] Graphics screw up when you collect powerup
« on: February 25, 2013, 09:23:11 AM »

skip to 3:00 to see the glitch in effect.

I think it would be a good idea if it could be installed in the main site  a "Video Shares" page where there will be a comprehensive listing for various gameplays of The Guardian Legend (and its successors)

examples of categories:
  • TGL Regular gameplay
  • TGL "Let's Play"s
  • TGL Speedrun
  • "TGL" mode playthrough
  • Bosses walkthrough
  • Bloopers
  • Glitches (unintentional)
  • Wonderlands (intentional)
  • Password Fun (ref: This thread

Also can include

  • TGL:SE gameplays
  • TGL-inspired games (e.g. Rikerok)

and so on.

Video share / [TGL:SE v3.2] "Made in China" Lightsabres
« on: January 23, 2013, 02:58:30 AM »

Took 8 whole minutes to just beat that damn boss, i question the quality of the sabres i have ;D

Wonderland / [TGL:SE v3.2] Fun with Wonderlands
« on: January 23, 2013, 02:16:27 AM »

Most are repeats, but there are some interesting ones in there  :bluelander:
  • Corridor 23 (17) - Empty corridor, "you have died" music
  • Corridor 24 (18) - Wild spawn
  • Corridor 25 (19) - Seizure screen
  • Corridor 26 (1a) - Seizure screen
  • Corridor 27 (1b) - Fixed spawn, high-scoring "monsters" all over
  • Corridor 28 (1c) - Empty corridor, title music
  • Corridor 29 (1d) - Seizure screen
  • Corridor 30 (1e) - Seizure screen
  • Corridor 31 (1f) - Seizure screen
  • Corridor 32 (20) - Fixed spawn, not as high scoring as Corridor 27
  • Corridor 33 (21) - Wild spawn, appears no visible enemies
  • Corridor 34 (22) - Seizure screen
  • Corridor 35 (23) - Seizure screen
  • Corridor 36 (24) - Seizure screen
  • Corridor 37 (25) - Empty not moving corridor, Area 9 & 10 music
  • Corridor 38 (26) - Empty not moving corridor, Forest music
  • Corridor 39 (27) - Empty corridor, ending music
  • Corridor 40 (28) - Seizure screen
  • Corridor 41 (29) - Seizure screen
  • Corridor 42 (2a) - Empty corridor, ending  music
  • Corridor 43 (2b) - Seizure screen
  • Corridor 44 (2c) - Seizure screen
  • Corridor 45 (2d) - Seizure screen
  • Corridor 46 (2e) - Seizure screen
  • Corridor 47 (2f) - Seizure screen
  • Corridor 48 (30) - Seizure screen
  • Corridor 49 (31) - Wild spawn, miria constantly accelerates (I managed to once get the entire bottom screen corrupted, but apparently i could not reproduce it...
  • Corridor 50 (32) - Seizure screen
  • Corridor 51 (33) - Seizure screen
  • Corridor 52 (34) - Seizure screen
  • Corridor 53 (35) - Seizure screen
  • Corridor 54 (36) - Empty corridor, no music
  • Corridor 55 (37) - Wild spawn, with fake chips all around, game freezes due to sprite overload

Empty Corridor - With ordered background (usually the "pipes" of Naju), but no enemies spawn, just endless pipes
Fixed Spawn - Corridor has glitched monsters that can be defeated, glitchy background does not change when one goes to weapon select and back out
Wild Spawn - Corridor may have glitched monsters that can be defeated, glitchy background does change when one goes to weapon select and back out

Rom Hacks, MODs, Plugins / Interesting password to use for v3.2
« on: January 21, 2013, 03:25:16 PM »
bb3b bbbb bbbb bbbb
bbbb bbbb bbbb bbbb

Starting Health: 30
Starting Chips: >9999 (Approx 31,000 chips!)
Starting Keys: 6 of 7 (no Areas 3 and 4)
Starting Attack: 4
Starting Defence: >8 (judging at the fact that Miria sprints instead of walk)

Open Corridors: 01, 02, 05, 06, 16, 08 (don't know about 03, 13, 04 and 14 since i don't have that key yet)

But then again you can always memory edit addresses $0050 and $0051 for the desired corridor

Have fun  :bluelanderbig:


Minor graphical glitch on the Boss of Corridor 03 on v3.2 , appears fine in version 3.0

Or was  this intended?

General Talk - simple and fun / Where did everyone go?
« on: December 03, 2012, 10:08:09 AM »
Back in the days when TGL:SE3 came out in early october and the introduction of AlastorSX this place was bustling with activity

and now we seemed to have returned to the  usual "~4 posts a week" idling... D:

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