Updates:

Fans are welcome!

Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - optomon

#46
I put in a petition at Lost Classics, and he says it should be available to order by February.
#47
I've never had the game do that. Hmmm... Oh well, I'm happy you tested it. Thanks! Glad its working functionally. I think I'm going to order a cart.
#48
The final 3.2 version of this is now up. The main fix is the final boss, and I had to change one of the enemies to accommodate this (The small flying pterodactyl looking thing). A small glitch might still exist, where the yellow version of the final boss will move intolerably fast, but it is very, very rare and haven't been able to duplicate it lately. Won't fix.

Hopefully now, this means it can go on a cart. I will get this on cart soon.
#49
OK, I found out what's wrong with the final boss.

Parameters leftover from the previous boss at the end of Corrdor 21 are getting loaded into the final boss. So simply, write those parameters to 0 before the boss fight at some point and that should do it. I consider this the only launch blocking defect, so once I find a way to slip that in, should be good to go for playing on NES.

#50
So what's the consensus on this? I don't know how I'm going to be able to fix the final boss issue where every now and then he decides to be vulnerable while flying around. What were the other issues again, some kind of fuzzy noise during gameplay? I really would like this game on a cart, so I'm trying to wonder if I can get away with it.
#51
Rom Hacks, MODs, Plugins / Re: FCEUX SVN
November 16, 2012, 05:12:22 PM
I never really dithered much with newer versions of the FCEU. I've been using the same FCEU for 9 years. Hopefully there are some nice they probably have better debugging and ram editing interfaces.
#52
Will this run on NES hardware ?
#53
The final boss has very volatile data programmed to it. The way you fought him is the intended version. I'll need to RE him for sure.

I plan on having this game on cart, and hope others do as well. I thus intend to keep the password system.
#54
The red one I'd technically the boss, but should not be hittable until the other two are killed first. A glitch allows him to be hit even while not attacking, which he doesn't until he's the only one left.
#55
Now THAT is a glitch, and was wondering if someone would come across it. It's a priority 1 fix.
#56
I'll admit, the orange clawbot is probably the only boss in the game that can't be defeated without being cheap, and had difficulty balancing it. The idea was to get in a sweet spot next to its claws while a missile is fired, but the missiles are still quick and powerful without using EE. His HP might be a little high.

One eye bass boss. Hard to make this boss challenging really. Only room for one, unless I decided to shaft one of the bosses into the overworld. Though it does make me wonder if the same type of boss could appear in another area, like fighting a bunch of volcanoes at the end of a crystal corridor.

I initially programmed the hint to appear a second time in Area 6 from the round creature, think I  should have probably left it that way?

The only thing I can think of on the polypus might be to up the hatchling count, or who knows, haven't really looked at its code.

The shield, the reasononing behind that was in case the player showed up with fewer shields than normal and bypassed upgrades earlier in the game. There are eight in the game, but two in shops (and if you buy the first shop one early on, you will not have the money to buy the second one in the shop). I also kind of assumed that the player would have had the 7-shield cap in mind. Maybe the lure of the shield is too deceiving?

The other keys in other areas I thought were fine, just the player would remember to come across it again when they had the key. They are almost always shops.

And which crystal boss? I thought he was in area 5. He gives you a shield upgrade, so I know you killed him, unless it's something else.




#57
Hahaha maybe I should have programmed the level 2 fireball to be slightly faster than the player at 5 shield speed.
#58
Thanks for the report; Hopefully there is something that can be done about. Are you on actual hardware? I might have to make you do additional testing. ;)
#60
Frankly anyone quick to dole out destructive criticism is asking for it.