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Messages - optomon

#61
Work / Re: Riker?k - A Guardian Legend inspired game
October 16, 2012, 06:17:52 AM
Very nice work on this, I like the overworld look.
#62
Ah, so it does only shoot less at a time with an extra weapon equipped... but yeah, in all versions of this game it looks like for sure. Would have been a heck of a reprogramming job though to prevent that.  :P

How subtle! I like to consider myself an expert at this game and I didn't even notice that. The creators of the game needed to compensate for extra sprites being on the screen at once.
#63
I have no memory of reducing shot levels while having a secondary weapon equipped. Are you depleting your chip levels cause that's what happens in the original game too.
#64
Yeah, I could do a security upload tonight (my time).
#65
It should be, I last updated it on Saturday, which is when I submitted the romhacking.net update.
#66
I added a slightly modified without the glitches (hopefully) to romahacking.net

http://www.romhacking.net/hacks/629/

Anything outside of the normal game on the map I'd consider wonderland, which could be slightly different in this version possibly, but I won't look into it.
#67
It's possibly easier in TGL mode, I don't think I changed the power up awarding system for that mode, which is likely much more generous.

Not sure when I might make another iteration, or if I even will. I also have an inanley large amount of experience adding music to a rom, but haven't done it with TGL, it could be fun. Haven't though about the weapons too much, strangely, but some new ones could really add more strategy/dimension to the game.
#68
Arseniy: does his map read rom or ram? corridors, landers, and message rooms are based on address $51 in the overworld I think. Minibosses I think is $72, but not sure if this is what he's looking for.

And how did that glitch sneak back in, it's an easy fix fortunately... going back and updating stuff a little right now.
#69
On that last question, the game is the same size in terms of memory. But in order to accommodate some new features, some stuff had to be cut out, mainly some of the text. I scrapped one of the enemies, which was the small circle that spits out tons of bullets. It only had two subtle appearances in the game I think, and the extra space in the rom it vacated was immensely helpful for created some of the new bosses.

The red dragon is still in Corridor 10, so it's hard to say if he is out-toughed, unless you know how to kill him effectively. There's a couple more late in the game that do relatively heavy damage than in the normal game, and I had some hard time balancing their fairness (not sure if too easy/too hard)
#70
I changed a couple rooms in that area. Should be a save point, misentry for sure.
#71
Meh, that guy is always a pushover. He kind of just gets put where I dont have any other bosses to put there. I think theres one in the final area that makes like only 6 or something sad, I might make an update on that. Each miniboss is fight in 3.0 is different, btw.
#72
Nice to see someone has played through it. I'll admit, especially later in the game, a pretty tough, but tough enough where it was nearly impossible, and that someone was able to beat it. And figure out the Corridor 6 puzzle. The corridor 7 & 8 bosses I thought would give more difficulty than the dungeon Red Grimgrin.

I'll have to check out that TGL  spiritual sequel game later.  :redlander:
#73
The dot is a room where the triangle key is needed, but you don't have the other keys for the surrounding area.
#74
Guardian Legend is tough to hack without an editor; it is just about impossible to add something to game without taking something away. This is the only hack I've done without an editor of any kind, and an editor, especially for GRAPHICS, would be very useful. I think someone actually found out TGL's graphics compression scheme. (Tummai?)

On a side note, the game is very compact, and yet, it runs at high speeds and tons of sprites with almost no slowdown. This game was quite a technical feat for its time.

Anyway, let me know if there are any issues with this version. I might have left a miniboss out. This game's final boss has a glitch from time to time where you can shoot him when you're not supposed to, making him really easy to kill. I might have to dither with it a little more before I submit to RHDN.
#75
TGL-Secret.nes

Official 3.0 version.

- Some more new bosses
- New corridor puzzles
- More corridor bosses as minibosses in walking areas
- New final boss (hopefully not too lame/boring).
- Higher difficultly
- Other general rehashing

There seem to be some minor issues, with enemies.