We haven't completed those sprites yet. The screenshot labeled 2 is of an air stage with pickups, and the boss that has Samus' ship as a placeholder is an air stage boss. The sprite we're working with will be more 'armored' than she is now, in addition to this, and will be dealt with in a way that won't have that artifacting. Finally, the 'B' placeholder tiles will be replaced with more visually descriptive tiles.
With the visuals in an early state (much of the work's been on the gameplay and the interface), I'd do better to have a video up of me playing to the demo's end.
jordan.realism.is/SteelSeraphTestRecording.zip This is one of me playing it in its crude, intermediate state.
With the visuals in an early state (much of the work's been on the gameplay and the interface), I'd do better to have a video up of me playing to the demo's end.
jordan.realism.is/SteelSeraphTestRecording.zip This is one of me playing it in its crude, intermediate state.