Author Topic: Concept Game  (Read 34499 times)

arseniy

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Re: Concept Game
« Reply #45 on: May 28, 2010, 09:05:24 AM »
Well I think we all look for this to be open source project? :eyeblue1: awesomeplz
I m not able to purcase upgrade for GM yet. I bothered with my primary website. Need to build a php version. I tried make my site with asp.net 2.0 which was a mistake to try it without having 100.000$ lol

RandomSpriter

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Re: Concept Game
« Reply #46 on: May 28, 2010, 09:08:57 AM »
But then we'll lose the copyright! D:
But in honesty, I prefer it to be rather more "in closed" rooms, and only certain people would test it out.

Like a real game. :P
Once it's finished however, then it's fine for open Source.

arseniy

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Re: Concept Game
« Reply #47 on: May 28, 2010, 09:17:13 AM »
What u mean about copyright? We not have it. We are fans and the copyright belongs to compile and nintendo i guess?

RandomSpriter

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Re: Concept Game
« Reply #48 on: May 28, 2010, 09:42:12 AM »
To be honest, I don't know who has the copyright at the moment for TGL. =/
Brotherhund is still around somehow I think.

But we're still making everything from scratch, and even if it's a fan game, I'd rather have it concealed until it's done.
Just feels better that way.
Most likely only object testing can be public, I think.

teremochek

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Re: Concept Game
« Reply #49 on: May 30, 2010, 12:14:48 PM »
How I have understood you do TGL project on GM? It is interesting.

RandomSpriter

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Re: Concept Game
« Reply #50 on: May 30, 2010, 12:56:52 PM »
http://theguardianlegend.com/user/randomspriter/

Codetest = The GMK file
Test1 = Current Stand Alone Exe file

Still fixing up the backgrounds + Stepspeed vspeed on the background with the timeline.
So only graphically flying at the moment.

arseniy

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Re: Concept Game
« Reply #51 on: May 30, 2010, 11:27:05 PM »
Does GM has a blend mode for sprite show?
U see the blend mode is awesome for make some great effects for explosions and other stuff.
Well what effects GM has?(graphical)

RandomSpriter

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Re: Concept Game
« Reply #52 on: May 31, 2010, 12:08:42 AM »
Blend mode?
You mean when they "transform" the sprites to the new sprite that was called?

I think there's a Transform Code in it, but only for the bought version.

arseniy

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Re: Concept Game
« Reply #53 on: May 31, 2010, 03:51:31 AM »
I mean any graphical effects.
I would be glad to move to GM if it was commercially profitable but yet I only know how to have income with flash. So I only can take a little parts like making single enemy or something like that.
I'll show u what is add blend mode sometime soon.

teremochek

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Re: Concept Game
« Reply #54 on: May 31, 2010, 01:54:26 PM »
http://theguardianlegend.com/user/randomspriter/

Codetest = The GMK file
Test1 = Current Stand Alone Exe file

Still fixing up the backgrounds + Stepspeed vspeed on the background with the timeline.
So only graphically flying at the moment.
Looks well. For an entire happiness there are no meteorites and a points counter. (The ship is made perfectly!;) )

RandomSpriter

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Re: Concept Game
« Reply #55 on: May 31, 2010, 03:01:34 PM »
I'm testing around with different versions of the health meter, thinking I'll add something alittle bit more dynamic. So it'll not be a copy of the original TGL in that sense.

And aye, Ship movement is ALMOST done moveable wise.(Shield Animation + Release button tilting is the only thing left there.)