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Steel Seraph- An original game inspired by The Guardian Legend

Started by deepshock, December 09, 2014, 08:50:23 AM

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deepshock

Here's everything I've been doing with Steel Seraph to date:

https://www.youtube.com/watch?v=-p9YxDgq7ME Act 1-A: District 12 and 13, picking up equipment, defeating the Shutendoji and Golem, helping the Xenospecies Research Department
https://www.youtube.com/watch?v=PT2F_GGwAtg Act 1-B: District 71 Civil Defense Force Base, defeating the Odilette and its two distinct selves, rescuing the remainder of the CDF.
https://www.youtube.com/watch?v=jvNVGVaW8FQ Act 1 Interlude: Story spoiler for those who care about those, indicates the uncertainty of the situation.
https://www.youtube.com/watch?v=LFiNWpuhTes Act 1-C: Entering the compromised missile installation base, clearing the airspace, defeating Arachne
https://www.youtube.com/watch?v=cjywwueQI4Y Introduction of cycling menus and a sidequest of Act 1 involving clearing out a specific enemy from District 11.
https://www.youtube.com/watch?v=2ypcSWfvtiI Act 1-D: The Northeastern Hydroelectric Plant, thawing it out, defeating Cailleach

1-E: The Merchant of Venus, A mall that had been attacked (mostly successfully to boot) is in progress as a level. We've made the level and air enemies already, as well as some of the ground ones.  We still need to design the bosses and rescuees, as well as the remaining ground foes.
Steel Seraph developer.

www.facebook.com/steelseraph
www.twitter.com/steelseraphgame

deepshock

WISE FWOM YO GRAVE

Here's my interview at a local radio station (CKDU, Halifax)

It starts 7 minutes into this show:

http://129.173.68.178/ckdu_1_on_air_archive/ckdu_1_on_air_archive_2017_04_21_17_30.mp3

Also, here's a sample of what the game looks like 8 months later, using 1-C (The missile installation stage):
https://www.youtube.com/watch?v=22eTzPLIX1Y&index=1&list=PLsPxuQYzDM8w8qRcLeaANVmyyOrPJZV-P

Steel Seraph developer.

www.facebook.com/steelseraph
www.twitter.com/steelseraphgame

deepshock

https://deepshock.itch.io/steel-seraph  :bluelander:
http://gamejolt.com/games/steel-seraph-final-demo/89348  :redlander:

The www.steelseraph.ca website will be developed over the next month.

June 8 Edit : Now it's here!
Steel Seraph developer.

www.facebook.com/steelseraph
www.twitter.com/steelseraphgame

arseniy

I wonder, why there are 2 demos(2016,2017) both with same version number?

deepshock

Probably a detail I forgot to change. Thanks.  :bluelander:

Edit: Version number changed to 1.1.0.

http://gamejolt.com/games/steel-seraph-final-demo/89348 (1.1.0)
Steel Seraph developer.

www.facebook.com/steelseraph
www.twitter.com/steelseraphgame

deepshock

Steel Seraph developer.

www.facebook.com/steelseraph
www.twitter.com/steelseraphgame

deepshock

A couple of ground stage designs for act 2 segments E and F, in the attachments.

E is Federated Worlds Base Maginley a large boss battle involving Izanami and Izanagi, a ranged boss and a melee boss respectively, with high damage, health and speed. There are 4 rooms in the corner with powerups and equipment, and the two bosses drop equipment too.

F is a mountain plateau to the south of the Spaceport Alpha, the first step on the route to drive out the Xenotyrant "Thor", whose electromagnetic channeling has grounded all spacecraft in the port  and destroyed all manner of craft, reducing it to indistinguishable metal shards. Seraphine's microjet alloy gives decent protection, but she still needs backup from an anti-EM field generated by a nearby all-terrain craft piloted by other Fauconvert test pilots. Out of that anti-EM field, she takes continuous damage when flying. This is why she walks along the plateau except in chasm-like areas between plateaus where flight (supported by the anti-EM field mentioned before) is required.

Air stages will be shown in videos because everything distinguishable about those can only be shown in motion.
Steel Seraph developer.

www.facebook.com/steelseraph
www.twitter.com/steelseraphgame

deepshock

https://youtu.be/XqwtOIqjVRc

Full 2-E (Federated Worlds Base Maginley) video now. A few minor bugs discovered today will be fixed when I revisit my development environment.
Steel Seraph developer.

www.facebook.com/steelseraph
www.twitter.com/steelseraphgame


deepshock

I have an early access launch date for the game now:

March 30, 2019, at the Island Entertainment Expo in Charlottetown, PEI, Canada.

More details to follow.

I'm putting the finishing touches on a beta build as we speak, because I want this thing as ready as possible. The link to the beta will be there too. No doubt I'll have enough beta notes and required fixes to fill the remaining time until March 30, but that makes the game better!  :bluelander:

http://islandexpo.ca/

I'm also going to update the hell out of my site (www.steelseraph.ca). It needs a big one and I'll update this thread when I'm done that site update.
Steel Seraph developer.

www.facebook.com/steelseraph
www.twitter.com/steelseraphgame

deepshock

Steel Seraph developer.

www.facebook.com/steelseraph
www.twitter.com/steelseraphgame

arseniy

Why don't you add a newer video into there?
Maybe put download links on the top instead? Maybe highlight the actual version somehow?

deepshock

Doing that today.

Itch.io is putting the download link on the bottom of the landing page, so I'll manually add a second link to the beta at the top and get rid of the deprecated information from before.

As a pre-launch beta, I'm also giving it the version number 0.9.9

Edit: Updated. The latest video I sent to the landing page is one of 2-B air and a little bit of 2-B ground. :bluelander: https://www.youtube.com/watch?v=ACl5BY82kJA

Edit 2: 0.9.9.1, to fix a problem where I've seen the game crash after game over.
Steel Seraph developer.

www.facebook.com/steelseraph
www.twitter.com/steelseraphgame

deepshock

https://deepshock.itch.io/steel-seraph updated:  :bluelander:

Changes since the February beta:

Explosions are now particle-based and more heavily emphasized.

All of 1-A has been changed significantly:

- Ground-based movement and firing tests to start, then an aerial test, with tutorial explanations all woven into Seraphine's in-universe role as an aerospace test pilot, with new dialogue to match. Seraphine gets the Spread Gun before the boss fight with Kirin.

- Engineers being rescued are held in various buildings in District 12 (Marc Garneau Centre, Altair's House, MacroMart.

- Enemy animations for ground foes fought in districts 12 and 13 are now far more gradualized, allowing for more fluid movement.

- District 13 tile blockades are no longer a maze. Traversable path is significantly more straightforward, with dialogue to match.

- Golem boss fight has changed: Golem has 1000 HP instead of 500, but the CJ-Bat will force the Golem to a wall, stunning it briefly and doing 300 damage +100 for each golem rock it bounces into during this event (stunning is visible as slowed-down, more frantically animated rolling mixed with partial, gradualized flickering)

- Work is still actively being done on the game, with some outstanding tasks already in the queue to be applied to the next build. This is essentially an update to keep any further feedback current and to display progress so far.

- A dodge trail is added when Seraphine dodges.

- Double-tap dodging is turned off by default.

-Tutorial simplified and shortened. No strafing required in the tutorial ground stage.

-Bugs with regards to collision (frame drops) and dialogue (occasional crashing) fixed.
Steel Seraph developer.

www.facebook.com/steelseraph
www.twitter.com/steelseraphgame

deepshock

Steel Seraph developer.

www.facebook.com/steelseraph
www.twitter.com/steelseraphgame