The Guardian Legend

Original Game => Rom Hacks, MODs, Plugins => Topic started by: RubyC42 on January 18, 2013, 01:43:38 AM

Title: [TGL:SE v3.2] (Very) Minor Graphical Glitch on Clawbot
Post by: RubyC42 on January 18, 2013, 01:43:38 AM
(http://img.photobucket.com/albums/v128/Rubycored/TGL/180_zps541fc030.png)

Minor graphical glitch on the Boss of Corridor 03 on v3.2 , appears fine in version 3.0

Or was  this intended?
Title: Re: [TGL:SE v3.2] (Very) Minor Graphical Glitch on Clawbot
Post by: arseniy on January 18, 2013, 01:51:44 AM
Don't think it was intended. I did not had that glitch.
Title: Re: [TGL:SE v3.2] (Very) Minor Graphical Glitch on Clawbot
Post by: optomon on January 18, 2013, 07:03:20 AM
Gah! Fixing immediately!
Title: Re: [TGL:SE v3.2] (Very) Minor Graphical Glitch on Clawbot
Post by: RubyC42 on January 18, 2013, 08:12:41 AM
I guess i made someone mad... ^^;
Title: Re: [TGL:SE v3.2] (Very) Minor Graphical Glitch on Clawbot
Post by: optomon on January 18, 2013, 08:21:55 AM
Fixed! Yellow clawbot was also infected.

If there is an issue like that, definitely report it.

Accidentally corrupted Clawbot graphics while editing the enemies for corridor 14. I mistook the bytes for graphics for enemies. Now I know why the extra mushrooms weren't showing up...

Also changed the title screen:

(https://sites.google.com/site/letsopenit/192.png)
Title: Re: [TGL:SE v3.2] (Very) Minor Graphical Glitch on Clawbot
Post by: RubyC42 on January 18, 2013, 08:27:52 AM
Yay! :D

Let me know when you have the new update posted in the main thread as well; I plan to do a full recorded TGL run soon for youtube (I know, i am still yet to finish the main one >> )


Still ploughing through Corridor 6 as of this post; if there's any bugs in later corridors i'll let you know. :bluelander:
Title: Re: [TGL:SE v3.2] (Very) Minor Graphical Glitch on Clawbot
Post by: optomon on January 18, 2013, 08:50:08 AM
The rom should already be updated in the link in the other thread.
Title: Re: [TGL:SE v3.2] (Very) Minor Graphical Glitch on Clawbot
Post by: RubyC42 on January 18, 2013, 09:15:52 AM
As if getting stuck with the Optomon at Area 6 isn't bad enough, i am now stuck with another Optomon in Corridor 07.

It really hates me, eh




Sorry to bother you again:

(http://img.photobucket.com/albums/v128/Rubycored/TGL/TGL-Secretv32a-0_zpsbe5fee8d.png)

Dat "E"

Hangover from the E of "Compile" from previous screen.



(http://img.photobucket.com/albums/v128/Rubycored/TGL/181_zpsc07adb7c.png)

The eyes colour palette seemed to have been swapped between Orange and Red version of this boss: When it is in orange, the eye shows the palette for its red version and vice versa



(http://img.photobucket.com/albums/v128/Rubycored/TGL/115_zpsb5033df9.png)

Cheers, that's very generous :P :D
Title: Re: [TGL:SE v3.2] (Very) Minor Graphical Glitch on Clawbot
Post by: optomon on January 21, 2013, 05:03:07 PM
The E should be fixed now.

The eyeball, could might be able to change it to blue to make it less square looking. Otherwise it's not too bad of a bother. I'll still see if it can be done.

As for the getting nothing, I don't know what that's about. That happens in the normal game sometimes too, I think. Possibly a side effect from some of the changes I made to the game.
Title: Re: [TGL:SE v3.2] (Very) Minor Graphical Glitch on Clawbot
Post by: RubyC42 on January 22, 2013, 12:49:29 AM
The "getting nothing" part was more of a sarcasm considering that the last item given you is at 800,000(i think); but you get there well before then; so everything beyond that is just a total "sorry, we're sold out" :D


And alrighty then! To youtube, the TGL mode recording!
Title: Re: [TGL:SE v3.2] (Very) Minor Graphical Glitch on Clawbot
Post by: optomon on January 22, 2013, 08:05:11 AM
Dang, that eyeball. It's color is no where in the code as far as I can tell, except that when you change his color the eyeball also changes color. This make me think it's embedded somewhere in his compressed graphics. Oh well, no one probably knows what I'm talking about.
Title: Re: [TGL:SE v3.2] (Very) Minor Graphical Glitch on Clawbot
Post by: RubyC42 on January 22, 2013, 10:07:57 AM
You mean the colour change are hard-coded instead of just using different-coloured sprites? Wouldn't be surprised considering the bosses are huge spritewise and would take a lot of ROM space...
Title: Re: [TGL:SE v3.2] (Very) Minor Graphical Glitch on Clawbot
Post by: RubyC42 on January 22, 2013, 01:04:09 PM
http://youtu.be/mMtDrmfjjHU

Video should be ready in 3, 4 hours after the time of this post.