The Guardian Legend

Community => Voting => Topic started by: arseniy on August 28, 2010, 08:03:30 AM

Poll
Question: Would you expect 2D or 3D graphics for The Guardian Legend sequel better?
Option 1: 2D votes: 19
Option 2: 3D votes: 5
Option 3: 2.5D votes: 6
Title: 2D or 3D?
Post by: arseniy on August 28, 2010, 08:03:30 AM
 :bluelanderbig: rephrase the question into better if you can  :heart:
Title: Re: 2D or 3D?
Post by: snesmaster on August 29, 2010, 06:40:27 AM
I would like a 2D sequel.  Don't mess with perfection.  I feel the 3D would totally change the feel of the classic game that everyone loves.

If it had to be 3D then I would want something like the New Super Mario Bros, where the perspective is kept the same as the original game.  I don't want some 3D shooter like Doom.
Title: Re: 2D or 3D?
Post by: Daenorius on August 29, 2010, 07:54:29 AM
And what if Nintendo/Irem/Compile comes up with a sequel/remake in the style of Metroid Other M? I guess that would be quite the sight. 3D is not necessarily bad; perhaps an FPS like the Prime series would not be that good given TGL's gameplay, but a 3rd person, 3D title much more adventure oriented could make the day.
Title: Re: 2D or 3D?
Post by: Rynn Rayne on August 29, 2010, 08:25:54 AM
Both have their potential for geatness, but 2D sprites are much easier to make or modify, as opposed to 3D modelling.

3D would allow the game world to be expanded to incredible levels, as ypou could hide things like special weapons, blue/red landers, etc. in totally new areas, not to mention making the game significantly longer to complete, which, partially depending on the AI, would make or break the game.

2D, however - as I pointed out sprites are easier to work with, and you could even use an older game engine from, say, the SNES or Genesis era to have better graphics without having to make the game engine by itself.

And be it a remake or a fan sequel - all of us old timers or "retro gamers", I think, would perfer 2D.
Title: Re: 2D or 3D?
Post by: CODE RGB on August 29, 2010, 08:36:16 AM
I'm gonna have to say 2D for the most part, they could even do something different and make the labyrinth 3D and the corridors 2D!
Title: Re: 2D or 3D?
Post by: coinilius on August 29, 2010, 08:51:24 AM
Why not both, like when Metroid Prime and Metroid Fusion came out around the same time :D

In terms of a fan game, though, it would be easier to focus on creating a 3d game, I would imagine.
Title: Re: 2D or 3D?
Post by: Payasoplas on August 29, 2010, 09:05:53 AM
I voted for 3D (graphics) with 2D Gameplay, like the first Metal Gear Solid, with its 3D grpahics, but keep?ng the gameplay  like the old games, shooting areas like RayStorm. :redlander:
Title: Re: 2D or 3D?
Post by: Daniroth on August 29, 2010, 09:53:07 AM
2D. If there was going to be a 3D game, it would have to be done professionally. I do not think we have all the time and resources to make a good 3d version of the game. A 3d version of the game would cost a lot of money to make.
Title: Re: 2D or 3D?
Post by: Cybertox on August 29, 2010, 01:01:30 PM
2D if you ask me. We want the old good Guardian legend with more options an toughter bosses. Because original bosses are way too easy.
Title: Re: 2D or 3D?
Post by: MoonCloud on August 29, 2010, 03:44:44 PM
never thought I'd say this, but ...
I think a 3D-ish remake would be better actually.
I am usually all for 2D but I think the game could work really well in 3D..
and a sequel would probably still my curiosity  ;D
Title: Re: 2D or 3D?
Post by: RagnarokNAJU on August 29, 2010, 05:45:10 PM
2-d for sure yo
Title: Re: 2D or 3D?
Post by: teremochek on August 31, 2010, 11:37:58 AM
Now I for 2D. Though is better if will be both 3D game and 2D game
                                                         P.S. To live well :bluelander:. And it is good to live perfectly  :redlander:
Title: Re: 2D or 3D?
Post by: arseniy on September 03, 2010, 09:27:24 PM
Quote from: Daenorius on August 29, 2010, 07:54:29 AM
And what if Nintendo/Irem/Compile comes up with a sequel/remake in the style of Metroid Other M? I guess that would be quite the sight. 3D is not necessarily bad; perhaps an FPS like the Prime series would not be that good given TGL's gameplay, but a 3rd person, 3D title much more adventure oriented could make the day.
Everyone would be just happy - but look over 25 years passed :skull: :skull: :skull:

I think they not really intrested. I was very sure they will do sequel :heart: but no :(...
Title: Re: 2D or 3D?
Post by: Megadeth502 on September 13, 2010, 11:02:26 AM
i would really love to see SNES 2D graphics with a 3D view point like StarCraft 1  ???

does that make sence?  ;D :P
Title: Re: 2D or 3D?
Post by: MoonCloud on September 21, 2010, 10:55:32 AM
fake-3d like in starwing or like in axelay?  :P I prefer the latter..
Title: Re: 2D or 3D?
Post by: UserK on October 28, 2010, 11:18:15 AM
2.5D. 3D environments with 2D mechanics. Maybe 2D sprites as well, I'm not sure.
3D stuff nowadays have too much advantages. Do maze wall lighting in 2D... nah.
Title: Re: 2D or 3D?
Post by: arseniy on October 28, 2010, 07:50:09 PM
2.5 - lol. Should be included into poll but too late now :))
Title: Re: 2D or 3D?
Post by: coinilius on February 20, 2011, 03:03:11 AM
Both would be good to see, because I do actually feel that there is a lot of potential in a 3d sequel to TGL - however, in terms of a fan game sequel, I believe that it would probably be easier to work on and complete a 2D sequel - at least first (a 3D one could always come later, after all).
Title: Re: 2D or 3D?
Post by: arseniy on February 20, 2011, 06:23:35 AM
pretty agreee. Have you seen phubans 3d art of imaginary gameplay? in his intruduction post.
Title: Re: 2D or 3D?
Post by: RagnarokNAJU on February 20, 2011, 07:54:04 AM
 :3
Title: Re: reflections on 2D-3D environments.
Post by: UserK on February 20, 2011, 09:18:16 AM
As I said in this thread (http://theguardianlegend.com/forum/index.php/topic,15.msg2562.html#msg2562) I spent some time in converting certain stuff for "more modern standards". There's very little work done so far (perhaps I'll be able to produce the prototype screenshot the next week), but it made me think.

In a closer look, sprites in TGL are somewhat incoherent. Maze tiles seems to be viewed 45 degrees. Miria appears to be viewed almost from the side. Pyramids looks like they are viewed almost top-down, definetely higher angle than 45 deg.

After all, we know how NES games worked. They had tiles/characters, and computed collisions on those tiles (perhaps this is not exactly how NES worked), I don't know.
Now, reproducing certain appearances in a 3D environment would take quite some work. I am not worried about that as I am confident the changes would be welcome by most.
However, certain situations are difficult to reproduce in a 3D environment and even in 2.5D.



(http://theguardianlegend.com/forum/index.php?action=dlattach;topic=221.0;attach=113;image)For example, I remember of a maze room in which asteroids would fall down and impact Miria when they had the same screen position. This obviously does not make any sense in full 3D as the object really does not collide in world space. This is perhaps the most trivial case, but it also happens a lot when you walk near an enemy (for me it's the little blue "droplets") that would pass behind your sprite in 2.5D but ends up colliding in 2D.

The thing is generally completely ignored in SHMUP stages. If we assume the shots to travel on the same plane Miria moves, then in line of concept they should not be able to damage the enemy. At the same time, the bullets fired from a different plane won't be able to hit the player when flying over.

(example here)

Now, how to deal with the problem?

I considered two methods.

  • Have every collidable object spawn a 3D volume of some sort, its extrusion on 3D space (looks fairly complicated)
  • Keep a list of screen-space collidable polys, transform the original geometry based on camera setup and resolve collisions in 2D.

There's always the third option:
Mazes: say goodbye to this.
SHMUP: have a dual 2D and 3D model (I am somewhat scared by the idea of keeping those in sync).
Title: Re: More on 2D collisions on 3D or 2.5D environments
Post by: UserK on February 21, 2011, 07:09:58 AM
The idea of spawning a full 3D volume is just terrible. I haven't slept this night... I hope it's not for this!
I will avoid the gory details. Screen-space collisions would work just better.
But there are still cases in which they don't make any sense.
What do you think?
Title: Re: 2D or 3D?
Post by: arseniy on February 21, 2011, 07:21:43 AM
I haven't played full 3d SHMUPS so I just thought of 2d option.
Yes the example you show is obvious. The walls look higher but bullets fly there.
Title: Re: 2D or 3D?
Post by: zeldatimelinefreak on March 20, 2011, 03:47:15 AM
Actually... One night (years ago, and it's still clear in my head!) I had a dream that showed the organic level with 3D graphics but 2D gameplay. I also saw the final boss in the same context (but he actually brought his hand back for 1/4 second and tried to grab the ship! Plus the background was kind of tie-dieish with the colors changing). It still had the subscreen and it still felt like TGL, but it was kind of calming, even in the intestines of the organic stage. I still vote for 2D because this dream was still a little different, but it was just so clear to me...
Title: Re: 2D or 3D?
Post by: AlastorSX on October 21, 2012, 03:00:51 PM
I say 3D only to enhance the graphics and details, but I think the layout should be the same view as the original. In all honesty though, I would like to see a sequel demo developed just like the original, and also see what others could do with the idea, so really this was a very tough vote for me.