In original game Miria hang around alone with no one to talk with. At least :bluelanderbig: could talk but no they have same phrases.
So is it OKay and an original feature compare to other adventure RPGs or is sequel need to have talks with someone?
i think the guardian should have a communicator like watch on her wrist to communicate with the landers, kinda like in power rangers! :P
i think it depends on where the new game takes place.
i am all for someone to talk to. i very much like the earth plot idea mentioned in the plot post. there could even be towns ala other rpgs. cut scenes and plot events, all of that! :) :heart:
i would really love for the rpg element of the game to be expanded upon. a more elaborate than the original level up style system would be very cool. also in addition to weapons, how about incorporating equipping armor?
As far as I know, I have thought up currently 3 other Guardians as well.
Miria(The second in command.)
Lydia(Third in Command)
Maria(Rookie)
Renia(First in Command)
Of course, just the name and their personality is done, not sure on the designs yet. >.<
There's also something of a thought of the "HQ" of Earth and some top officials of them.
And then we have the..."stranger" in the making too.
"Kaero" so far the only name I can think of. But he's not exactly of that plane of existance. :P
lol I like Kaero name - sounds great!
Renia: Renia Bellem?re
Nationality: France
Actual Age: 28
Color: Blue
Personality: Composed, steadfast and stern. Thinks mostly about her current situation and usually takes the safest route possible for her team of Guardians. Acts like a protective mother of her "family". Can make some rash judgements during stressful situations but usually never let a bad turn change her current act. If any of her Guardians would be in trouble she would follow them to give them a chance to survive. But if one person do endanger the whole group, she would be willing to sacrifice that person for the whole group.
Miria: Miria Niitani
Nationality: Japan
Actual Age: 20
Color: Light Red
Personality: Stubborn, almost having a "I am unkillable" personality. Her mindset is that she is able to overcome most of the hinders that come against her ever since her victory of the Naju Incident 2 years ago. Due to her overconfidence she was put under the command of Guardian Group Alpha to handle her rather brash attitude with a more calmer Commander to make her learn from a proffesional Guardian. Even with her rather strong willed sense of confidence, she does indeed think about her comrades as more important then her own safety.
Lydia: Lydia Lebedev
Nationality: Russia
Actual Age: 24
Color: Green
Personality: Quiet personality, only uses her words when asked to. Prefers to observ and then act after what she seen or experience. Seems to be the Guardian with the most battle experience even due to her younger age. Her silent nature however doesn't stop her from smiling and being overly friendly in her appearance. Rather fond of her fellow Guardians.
Maria: Maria Forsberg
Nationality: Sweden
Actual Age: 18
Color: Yellow
Personality: Quite unsure about herself, as she's the newly added Guardian that just has done her training simulation Graduation. Somewhat of a coward, and very much a liability in the Guardians Mission, She is trying to better herself, but it's going very slow in her improvement. Her booksmartness however is the best ability she has. Capable of learning otherwordly cultures and languages in a fast succession with her curiosity.
interesting!!! pretty good back story!!!!
i think the leader should be blue instead of green
Miria: Alyssa Evans
Nationality: North America
Actual Age: 20
Color: Deep Red
Personality: Des everything she is told by her government, driven by her honour which she values highly no matter what situation may arise for her. Miria and Alyssa are in a very rivalry relation with eachother. Alyssa is more of the "Slave" kind, due to her nice and polite she follows most of the orders given to her by those of higher status and positions. She really misses her life before she was turned to a Guardian and regrets becoming one.
She and Miria was the 2 guardians that was sent to Naju, however, they both lost eachother as they gained entry but continued their adventure without eachother.
(Story later. :P)
Miria and Alyssia is same character it's a name in different countries.
Hm.. Why you think it's good idea to make it like this is 2 different characters?
ill vote no on making Alyssa and Miria 2 different chars
unlesss if there could be some sort of switch mode and you could play as Alyssa and Miria! that would be sweet!
but it would conflict with the original story and that is not good so i still vote no
as far as I know it's just a different name for guardian in countries :3
you are correct arseniy
However RandomSpriter gives a good idea to have a short profile for the hero. We gotta think about it!
It involves actually phasing Naju, as you mentioned before Arseniy.
Naju wasn't destroyed.
What if Naju was "phasing" during the encounter. What happened on one side of Miria's phase didn't happen to Alyssa's side, and vice versa?
What if this civilization that created Naju was so advanced that inside Naju was SEVERAL different existances? Phases that is. What if every entryway into Naju had different existances? This would make Naju become way more bigger then it looked from the outside.
HEY they built a fricking Space Station the size of a planet, who knows what they could've done, eh?
Miria's journey inside of Naju may have been the real adventure(Due to her linage of Japanese, she has black hair.) But the TGL SHMUP was Alyssa's adventures(And it's her in the final picture.)
(Another idea why this could work, is that the Naju Aliens actually could see all phases, which made them successful on taking over Naju. Also another hint to this is the bosses with grappling moves, like IT's arms, was aiming into the emptiness while Alyssa or Miria was in different locations.)
NES Sprite AI limitations can be used for "filling" the plotholes.^^
Sounds intresting but I would not make separation from Miria to Alyssia. I would keep Miria I think it's better name. The idea of phasing is nice.
Awww. :(
I would love to see Miria and Alyssa at same time on different char to keep not making the japanese fans and the American fans angry about it.
And this is a solution to it.
Miria Alyssa Niitani? :P
SIMPLE FIX!
That also reminds me, the Alyssa Description personality may be another Guardian we can add.
Hmmm. Planning planning.
Quote from: arseniy on May 08, 2010, 10:53:17 AM
I would keep Miria I think it's better name.
I totally agree.. At least as the prominent first name
I know it sounds weird, but I really don't want to terminate Alyssa :(
Nor Miria. Since Japanese call her Miria(Creators name gave it to her.) and Alyssa(Fanbase gave her that name.)
Destroying one or the other shouldn't be done. =/
Renia: Renia Bellem?re
Nationality: France
Actual Age: 28
Color: Blue
Personality: Composed, steadfast and stern. Thinks mostly about her current situation and usually takes the safest route possible for her team of Guardians. Acts like a protective mother of her "family". Can make some rash judgements during stressful situations but usually never let a bad turn change her current act. If any of her Guardians would be in trouble she would follow them to give them a chance to survive. But if one person do endanger the whole group, she would be willing to sacrifice that person for the whole group.
Lydia: Lydia Lebedev
Nationality: Russia
Actual Age: 24
Color: Green
Personality: Quiet personality, only uses her words when asked to. Prefers to observ and then act after what she seen or experience. Seems to be the Guardian with the most battle experience even due to her younger age. Her silent nature however doesn't stop her from smiling and being overly friendly in her appearance. Rather fond of her fellow Guardians.
Maria: Maria Forsberg
Nationality: Sweden
Actual Age: 18
Color: Yellow
Personality: Quite unsure about herself, as she's the newly added Guardian that just has done her training simulation Graduation. Somewhat of a coward, and very much a liability in the Guardians Mission, She is trying to better herself, but it's going very slow in her improvement. Her booksmartness however is the best ability she has. Capable of learning otherwordly cultures and languages in a fast succession with her curiosity.
Name: Miranda Evans
Nationality: North America
Actual Age: 20
Color: Deep Red
Personality: Does everything she is told by her government, driven by her honour which she values highly no matter what situation may arise for her. Miria and Alyssa are in a very rivalry relation with eachother. Alyssa is more of the "Slave" kind, due to her nice and polite she follows most of the orders given to her by those of higher status and positions. She really misses her life before she was turned to a Guardian and regrets becoming one.
Name: Hokuto Niitani
Nationality: Japan
Actual Age: 20
Color: Light Red
Personality: Stubborn, almost having a "I am unkillable" personality. Her mindset is that she is able to overcome most of the hinders that come against her. Due to her overconfidence she was put under the command of Guardian Group Alpha to handle her rather brash attitude with a more calmer Commander to make her learn from a proffesional Guardian. Even with her rather strong willed sense of confidence, she does indeed think about her comrades as more important then her own safety.
Miria: Currently MIA/KIA
Also
There's some ideas I had.
1: The hero doesn't speak, just listens to the people they "talk" to.
Example: Zelda or most RPGs.
if 1 = true: if she doesn't talk, she doesn't need a backstory either.
This would probably "unpersonalize" her, but it still depends on how we are to do this.
The original Macross anime in the early 1980s is a science-fiction TV show about transforming mechs that can change between a humanoid form and a jetfighter form. It has a character named Miria, who is an alien pilot who joins the human forces. Her own transforming fighter mech is painted red and white.
Obviously, when Compile developed Guardic Gaiden, it borrowed these ideas from Macross. So, the heroine of Guardic Gaiden is also named Miria; her suit is colored red and white; and she can change between a walking mode and a flying mode. Interesting, isn't it?
Here is a link to the opening movie of "Macross M3" (Dreamcast), a spin-off game. Miria is the female pilot who wears red. Note the transforming fighter mechs:
http://www.youtube.com/watch?v=VJT_WrZmLlY
Obviously a coincidence? XD
Now what does this have to do with the topic at hand, eh Arseniy? ;)
Quote from: RandomSpriter on May 16, 2010, 11:07:38 PM
Obviously a coincidence? XD
Now what does this have to do with the topic at hand, eh Arseniy? ;)
Well not a coincidenca really. Faididi told me about that. He written that great walkthrough for TGL. Her power suit is also not an original TGL idea. When something hits Miria there is a circle shield around her. That is why she can walk in bikini. I not know where it's first was made but well TGL had ideas around from different places but of course the mix is unique.
I think we should scrap the Bikini part in the sequel. :P
Quote from: RandomSpriter on May 17, 2010, 05:21:15 PM
I think we should scrap the Bikini part in the sequel. :P
U mean to set some other cloths - not bikini?
I will agree on that veeerryyy much. Bikini etc in the anime and games is just an attraction trick but that provides people with so wrong information about reality. Real warrior can't be like that. I mean real fighter care about functionality of his stuff.
I'm fine with a skimpier suit :P
Other cloth(Or rather suit) design is a good thing to think about.
Might be worth to create a new thread for "New Guardian Suit design"!
wouldnt less or tight clothing be good for agility and movement? despite the sexual attraction being "dis-liked" I think it makes some sense personally :3
I have an idea, let me just draw it up(Kinda busy this week myself so it'll be slower then usual.)
I'm gone for 1 week and there's barely anyone here? :P
How weird.
Well, atleast back for a while now. So back to the table of contents.
we need more poeple to recruit new members....but at the same time we want real devoted fans and not just forum trolls. thats why there hasnt been much activity lately
Well, trolls or new members or not. We've still have a few devoted here that can give ideas that we can debate if it should be in or not.
There's plenty of things that can be added here, even if it's only ideas or designs or details.
i honestly loved playing optomons TGL remix.. sick as buttons.. i would love to just see another edit of TGL.. wish there was a simple tool for that..
I would like to play new stuff with some better gfx and maybe lil different. Maybe few of new weapons. Also TGL has few useles weapons is
(http://theguardianlegend.com/clone/sprite-compendium_files/weaponrotater.gif) (http://theguardianlegend.com/clone/sprite-compendium_files/weaponlaser.gif) (http://theguardianlegend.com/clone/sprite-compendium_files/weaponwave.gif)
Well the catchy plot is also a thing many would look for.
We just need to keep the game unique as original and try to avoid making it into another Gradius etc...
That is why I like TGL has main blaster always shoot forward.
i find the laser weapon to be usefull at some points
yeah! :bluelander: the laser is definitely not useless
Quote from: RagnarokNAJU on June 17, 2010, 08:15:06 PM
i find the laser weapon to be usefull at some points
Well I found no much use of them compare to other weapons.
Guardian must be cyborg like in original TGL.
U mean Aerobot?
yes :)
I think the final graphics interpretation should truly be coupled by environment conditions.
I believe having no armor at all is a suitable decision for harsh, hot environments. At least initially the look and feel should be similar. The sprites proposed in the other thread (where are they?), which are pretty much an improved evolutionary version are ok.
I don't think there should be talking. At least not routinely. Talking could eventually be replaced by a "action" button which triggers special events in certain conditions. Story telling would be carried out in different ways.
Some examples could be:
Context: a room of stasis pods filled with blue landers.
- Trigger: action performed in front of a stasis pod.
Result: "I wonder why those landers are here. Those pods must have a special purpose. Something is very different here". - Trigger 2: action performed in front of another stasis pod.
Result: "Sensor scan reports fuzzy results for this machinery. The only thing I can tell is they're active. Those landers look somewhat different. Maybe it's just the statis fluid."
Note: loop to result 1 - Trigger 3: action performed in front of a certain stasis pod.
Result: "This pod is damaged. It has been shut down some time ago. It's probably completely useless right now."
Note: this pod can be destroyed (http://theguardianlegend.com/forum/index.php/topic,11.0.html), leading to a secret room.
Context: a generic maze room. There's a well in the center, apparently made of the same material of red pyramids.
- Trigger: 'touch' well, all enemies killed (first time). Action while touching other times.
Result: "Do I see a bucket down below? Is really this what I think it is?".
Context: a generic maze room. Various pieces of robot soldiers were scattered around in the previous rooms, but this time the pile of scrap is bigger than usual. A robotic arm can be easily spotted.
- Trigger: action performed in front of the arm.
Result: the arm and a rusted chest is pulled out of the scrap. - Trigger 2: action performed in front of the chest.
Result: "I do not recognize the model of this machine. Scanning reports an holographic storage unit could be still functional inside. Power chips could be used to provide temporary power and partially repair communication lines. Use 100 chips? Y/N"
Note: if yes, the chest will blink for the next 5 seconds, or until read (see below).
- Trigger 3: action performed in front of the glowing robotic chest.
Result: Pull a random "memory" out of the pool and display. All the memories have glitches, but they tell some sort of story, in this story some kind of alien race tried to destroy Naju with an invasion of apparently robotic soldiers. Some examples could be:
- A short message of unreadable text made of apparently alien glyphs.
- A set of per-creature statistics (good place to slap concept art?)
- Short pre-rendered movie from the point of view of this unit of a heavy battle.
- A partial, annotated 3D map of the labyrinth.
- A few funny passwords from the original game
- A machine-based log of events such as (yes, I know logs are already abused but come on. They are, because they are good).
U000.000.00: this is unit 102.
U000.000.13: mark GOOD.
U000.040.20: lift off.
U230.501.30: Approaching target orbit
U230.580.50: Land. Set origin.
L0.000.44: <ERROR: data too complex to decrypt>
L0.001.70: Initial enemy confrontation. Tactical analysis confirmed. Proceeding to exploration.
L0.015.33: Unit 112 fail.
L0.015.34: Unit 118 fail.
L0.015.40: Unit 111 suffered major damage. Proceeding to shut down for assimilation.
L0.017.01: <ERROR: storage corrupted>.
L0.506.44: Units 57-70 failed rendezvous. Assuming units destroyed. Need more data for new tactical analysis.
L0.515.70: <UNKNOWN> units 12-20, units 21-30, units 31-40.
L0.521.13: Confirmed destruction of units 57,60,64,65,70. Functional components assimilated.
L0.530.15: Shields lower than 15%, structural integrity compromised.
L0.530.16: Unit shut down.
L1.007.79: <UNKNOWN>
A0.000.00: this is unit 12.
A0.012.34: Unit 22 fail.
A0.012.37: Unit 104 suffered major damage. Proceeding to shut down for assimilation.
A0.012.38: >50% units lost. 38% surface. Mission status CRITICAL. <ERROR> new tactical analysis.
A0.012.40: Unit 104 assimilated.
A0.015.00: <ERROR: data too complex to decrypt>
A0.015.01: Unit shut down.
A0.018.00: <UNKNOWN>
R0.000.00: this is unit Ax00.
etc... This is very long... and ends with unit being destroyed.
The whole point of this is that we would be trying to tell a story, or even various stories. Dialogue is a good medium, but considering the original game, I am unsure it fits.
My suggestion was some sort of diary or something like that where story reveals step by step and it's not necessary to read it at all.
I think some talks is good stuff tho. Not much but few phrases by each side in dialogue is not bad thing.
As long as they're exceptionally rare encounters, it shoud be fine.
Note'd UserK, I like the idea of your Context and action triggers. ;)
Thank you, I spent some time on this!