Well, the topic says it all.
What kind of bosses would you love to see in the sequel?
I already sprited a concept idea of a boss, a three eyed snake thing. :P
Name: Unknown?
Description: A exoskeleton snake, with most of the flesh part is hollow, and constructed mostly of skeleton bonematerial.
Three eyed, big gaping mouth, also stuck in the ground with it's body except the snake neck and head.
Attack Pattern1: Waves it's head in a slow pace of a 8, opening it's mouth once the player is right below the head to shoot several energy beams towards the player position
Attack Pattern2: Once 1 wave of 8 has been done, it'll move it's head backwards to the edge of the screen, and then strike with the head towards the player on the screen, High dmg.
Attack Pattern3: Once 25% health is left, the 8 movement pattern will change to z in a faster movement, shooting the energy beams each time it's passing, does not strike with it's head anymore.
Remember, due to the TGL game, most of the bosses had eyes being a big part of the boss, don't forget it. ;)
Well the bosses should be as big as original has but I would vote against the bosses that aref huger than screen . Some Shmups has it but I not see any charm in it it's more like programming power than really a good gameplay :\
Actually I had a plan on a long beast thing for a boss. :P
You'll see it later on.
Quote from: RandomSpriter on May 18, 2010, 10:00:41 PM
Actually I had a plan on a long beast thing for a boss. :P
You'll see it later on.
oh noez...
Quote from: arseniy on May 18, 2010, 11:49:24 PM
Quote from: RandomSpriter on May 18, 2010, 10:00:41 PM
Actually I had a plan on a long beast thing for a boss. :P
You'll see it later on.
oh noez...
It's not big, just long. =P
Besides, it's just an idea so far.
Quote from: RandomSpriter on May 17, 2010, 07:57:38 PM
Remember, due to the TGL game, most of the bosses had eyes being a big part of the boss, don't forget it. ;)
Has well noticed!
It is very important detail.
I'm keeping the eyes as a big focus, don't worry.
It's called the Eye balls game for a reason. Tere. ^^
As for bosses, the "demo" I'm working on at the moment, is trying to fix up the bosses and code in GML to make it easier to "use" or "change".
Also, there'll be quite a....few "revisits" of the bosses from TGL classic one. You'll see once I am done with it, about 1/10th done of the bosses you'll see.
For example, remember this guy?(I buffed him up a few sizes.)
(http://img830.imageshack.us/img830/8343/squiddie.png)
Of course, not final yet, going to add more colours and darkness once I get around the Texting UI Code.
it looks much better here than original. Yay!
well... there's only 1 custom boss idea so far... here's my idea!
(http://tglcustombossideabasic.png) hope this image uploads, it's a rough draft that took me quite a few minutes.
Name: Dropha
Description: Giant membrane encased in diamond with an eye in the middle. Diamond spins clockwise.
Attack Pattern 1: Moves similar to Optomon but moves up and down freely to strike. Fires 1 turret bullet at a time when eye is open. Opens and closes eye at random. (when eye is open it's vulnerable)
Attack Pattern 2: At 50% health diamond starts to crack. fires 3 turret bullets. Eye starts to open less.
Attack Pattern 3: At 25% health diamond is destroyed showing brain-like membrane. Constantly fires turret bullets. Eye stays open because it has no shielding.
Any spriter can pick up on the image and make higher detail and/or a full sprite sheet if you want. Anyway... Does it sound good?
I like very geometric bosses.
Can you make it shiny?
I was actually thinking of doing that but I also wanted to keep it 8-bit... I'll see what i can do with 3 just colors per sprite!
I like the concept of this boss. But please lets not stick to 8-bit :grimgrin:
I did some editing and this is how it came out :P!
so it's like u shoot the armor from it and under it it is biologic?
(http://chzmemebase.files.wordpress.com/2011/03/memes-object-in-your-way-yell-at-it.jpg)
Pretty much, but like I said: anyone can edit this to increase the quality and/or add animations such as the diamond spinning, the membrane's details, or even making the diamond transparent to show the membrane inside.
probably a work for 3d programm
A fairly well known anime had an enemy like this. See http://www.youtube.com/watch?v=CgYIimWk6YY (http://www.youtube.com/watch?v=CgYIimWk6YY) (fairly sure you know that already)
*Smacks forehead* Quite... I actually played a sim-date based off of this anime before, but I didn't even have this in mind when I made my boss idea...
Crystals is common theme in games. I think it's okay. Maybe it should be some improved but overal it's okay.
You mean like this?
(http://img828.imageshack.us/img828/5646/temptestdia.png)
Looks pretty good lol, but it needs to fly around like :optomon: and be able to swoop down to ram into you once in a while. Plus it's eye needs to close when it's invulnerable.
The eye on the outside of it, the red one, is when it's outside.
Once it's out of the glass container, it'll be attackable, until then, it's the glass that needs to be broken...
Not so easily though....
(http://img845.imageshack.us/img845/5646/temptestdia.png)
Like this? :P
I knew the red eye was when it's outside lol... The glass container idea is actually pretty good though!
look kewl. RandomSpriter you did that?
In about 1 hour yeah.
Just wanted to see how it looked like if it was in game.
looks good tho I would say - meh 8-bit :P
:heart: :heart: :heart:
Sorry for being bad with graphics. :(
Or Coding.
Or game overall!
The graphics is awesome for 8 bit man. I meant my preference is not 8 bit but full color in big resolution. That's all.
The boss looks really kewl for 8 bit. :heart:
But since it's your final decicion I will try to not poke about 8 bit graphics!
I don't focus much on the graphics, so 8 bit for now, I'll go up higher once i got the engine running.
I'm not into 8-bit much but the work is fairly impressive to me.
The background looks really fuzzy on my monitor.
Crystals are common because they are cool!
It was just a mock up, a concept of the boss, not the real textures or anything.
I don't want to spend too much on concepts as they are just that. ;)
The boss the Crystal, not ordinary idea. A good Eye!
I guess we've got my first idea finished XD! Anymore ideas before the next one? No? Okay!
Name: Tentastar
Description: Name should speak for itself, but it's shaped like a 4 pointed star that has tentacles coming from the bottom (?) area. It has 2 tentacles with eyes at the end coming out of the top inner corners and an eye in the center (Is this a trend?).
Attack pattern 1: Moves similar to :grimgrin: but has 2 hitboxes (top half does less than bottom half). Shoots :optomon: beams out of center eye and :eyeblue: out of other two eyes.
There should be multiple versions of this boss as well!
Once again, anyone who wants to change this is welcome to do so since this is just a basic layout :P!
EDIT: Key note! The tentacles MUST move!
Hmm... I think I have an idea from what you showed me...
Give me a few hours and I'll see if I can...
What if the tentacles "grow" with time up to a certain length?
A tentacle can soak a bullet only if it can completely absorb it. If the tentacle can absorb a bullet, then roll a chance of happening.
They have hit points independent from the star and start at 0, adding - say - 5 hp/sec.
The more HP a tentacle has, the longer it is.
The more powerful the boss is, the more tentacles it gets. Max tentacle length is also increased (and possibly even chance to soak).
Actually that sounds like a good idea since it's center (right under the eye) should be open, and that would mean improving on your accuracy more. I'm also thinking that the final boss should implement parts from every boss before it, and this with a smaller window would be great for the challenge of the game. I think I have an idea of what IT should look like in this sequel/fan game (IT would have evolved quickly to adapt to certain things (won't look anything like in the first game), and would be the biggest challenge of all). I'll make a basic idea sprite later! I'll just focus on this for now XD!
To believe this whole day was almost post-less without me -_-'... This boss needs it's renovations and I already know we've got some spriters on this site! I've come up with 2 of the 3 "custom" boss ideas on this page and we need more!!! I'll be glad to let my mind out as a boss designer, but we need to complete the ones we've already made first >:(. I don't mean to sound rude but we really need to work on these things, and quickly! We WILL make this game as awesome as the original! Maybe even better!!!
Also keep some bosses from original. Like fleepa,optomon,grimgrin,eyeballs and Naju's Defense Turrets :)
I liked teremochek's idea about few bosses on screen at same time.
Of course we need to keep old bosses XD! But we also need new ones as well, and that's were I can come in :P! I wouldn't want to be the only boss designer though... I just love this game so much, and to be part of an unofficial sequel just makes me so happy XD! I also think that if we remake the old bosses that they should have somewhat different movement styles; not extremely different, but more fluent. Do you understand what I mean? The best example I guess would be Ocarina of Time 3DS. If you pay attention to it, enemies and bosses move more fluently than in the N64/GCN version. Of course I'm exited for it, but that's not supposed to be on this page :P. :optomon: is DEFINITELY going to be cheapest in his blue form again though (Light speed seaweed!!!).
Even if we got spriters on this site, we still have things to do outside of the TGL things. ;)
Anyway, I'm back for a while again. And I've been thinking about the base design of your ideas.
This is JUST a blueprint of the early stages on how the boss can be commenced.
(http://img23.imageshack.us/img23/3931/oriboss2.png)
as you can see, I read here in this thread about ideas to this boss, so far this is how I see him in the final game if it'll be released.
Giving him the "meatshield" that he can use for both defense and offense(This boss is 5 TYPES of bosses in one, remember that.). 2 "arms", Top(The Control brain of the other 4 pieces.), The shield and the eye/feast.
Tentacles I'll add later since they are rather hard to do in this size.
Another point I wish to make is also that I'll keep this "Organical" boss rather then a "Computing boss" like previous one.
Quote from: arseniy on April 06, 2011, 11:40:44 PM
Also keep some bosses from original. Like fleepa,optomon,grimgrin,eyeballs and Naju's Defense Turrets :)
I liked teremochek's idea about few bosses on screen at same time.
You'll LOVE what I've done for the Dragon Boss in the intro stage then if you like BIg resolutions. ;)
I'll show him off later once he's done.
This is looking cool! I don't see necessary of tentacles. I think this thing looks good without tentacles and also it's rather intresting soldier guard creature. Also the color choose is cool too.
He don't seem to be able to shoot until his front shield got destroyed.
I actually did want this boss to be organic XD. I wasn't really thinking much about removable arms though :-\, but it actually looks very good :P!!! I hope the finished product is even better than I imagined!!!