The Guardian Legend

Sequel of The Game => Basic ideas for the sequel => Topic started by: arseniy on February 06, 2010, 10:02:20 PM

Title: Which platform to choose to develope?
Post by: arseniy on February 06, 2010, 10:02:20 PM
I m only into flash games creation by far. I personally think that flash is NOT_good idea.

I heard of programms like Game Maker and Multimedia Fusion 2. They made for games creating with many standard functions. Maybe we should find some good program for the TGL sequel? Making game with C# or other sort of programming language would take lots of resources!

So if you know something about Game Making programms that could be used for sequel please say your opinion.
Title: Re: Which platform to choose to develope?
Post by: Rooks37 on February 28, 2010, 03:56:29 AM
I've programmed with Multimedia Fusion before, so I know my way around it. Multimedia fusion 2 is just somewhat small incremental update.

As for Game Maker, I would recommend avoiding because of stability issues on newer systems.

Producing with C++ or some other programming language would be very difficult as well. I've tried and failed at learning C++.
Title: Re: Which platform to choose to develope?
Post by: TrickyCC on February 28, 2010, 02:17:41 PM
Multimedia Fusion would be something. I've been following this guy's development of an identical NES MegaMan engine.
Title: Re: Which platform to choose to develope?
Post by: arseniy on February 28, 2010, 06:14:27 PM
One of the main questions - would it be possible to make two modes in MF?
Title: Re: Which platform to choose to develope?
Post by: Rooks37 on February 28, 2010, 08:15:24 PM
Two modes? Well, thing is I've seen just about every thing be made in MMF. But, could you be more specific?
Title: Re: Which platform to choose to develope?
Post by: TrickyCC on February 28, 2010, 08:50:17 PM
Quote from: Rooks37 on February 28, 2010, 08:15:24 PM
Two modes? Well, thing is I've seen just about every thing be made in MMF. But, could you be more specific?

I am sure he is referring to the Flying and Walking mode from The Guardian Legend if those are possible to create separately each when developing the game.
Title: Re: Which platform to choose to develope?
Post by: Rooks37 on February 28, 2010, 09:22:25 PM
Oh hell yeah. Very easily. MMF excels at 2D games like TGL.
Title: Re: Which platform to choose to develope?
Post by: arseniy on February 28, 2010, 11:50:54 PM
Quote from: Rooks37 on February 28, 2010, 09:22:25 PM
Oh hell yeah. Very easily. MMF excels at 2D games like TGL.
We probably should start with MMF, this way it's better chance to make it open source and more available to edit for designers. I just never really heard of anything much than gamemaker and multimedia fusion.
Title: Re: Which platform to choose to develope?
Post by: Rooks37 on March 01, 2010, 12:01:24 AM
True, and I have an idea of how to make a level editor in theory for the game so that others can make custom labyrinths for the game with out needing MMF.
Title: Re: Which platform to choose to develope?
Post by: arseniy on March 01, 2010, 12:20:12 AM
That could be useful.
I also should think about possibility to port enemies and other elements between game versions.
First need to come up with ideas of the sequel.
Plot - great one would be inspirational isn't it :D
Gameplay basis - of course adventure+shmup remains but some concepts of weapons, enemies behave etc.. would be nice
Ya also a copyright ideas is important. If someone decided to create own game based on the engine there should be some limitations. Tricky part.
OMG it's offtopic....
Title: Re: Which platform to choose to develope?
Post by: teremochek on June 25, 2010, 10:09:28 AM
I for use Blitz3D and BlitzMax. They are very simple in development.
Well certainly, if to join us Programist knowing C #, OpenGL)
Title: Re: Which platform to choose to develope?
Post by: Payasoplas on August 09, 2010, 07:59:45 AM
Source engine perhaps?
Title: Re: Which platform to choose to develope?
Post by: UserK on October 31, 2010, 02:50:45 AM
Thank you very much for ditching flash. It is an incredible CPU hog.
I sometimes stumble in NES-like games made in flash. Words fail to describe the sensation of having them running at 95% of the CPU... on a thing that is likely a few thousands times more powerful than a NES.
Ideally, I would like to run games on my old netbook, and still get decent battery life out of it.
Title: Re: Which platform to choose to develope?
Post by: arseniy on October 31, 2010, 05:59:23 AM
Well that is why GameMaker or Multimedia fusion might be a good option.