The Guardian Legend

Sequel of The Game => Work => Topic started by: teremochek on January 12, 2010, 12:30:25 AM

Title: The Guardial Legend Dynamics
Post by: teremochek on January 12, 2010, 12:30:25 AM
In this theme we will consider speed of monsters, the weapon and all from game Guardian Legend.NES
Title: Re: The Guardial Legend Dynamics
Post by: teremochek on January 12, 2010, 02:41:53 AM
(http://teremochek2008.narod.ru/TGL/miria_ico.png)
MIRIA
Animation speed: 1/8fps
Speed of movement:
 UP, DOWN, LEFT, RIGHT: (1,1,2,1,2)/1fps
 UP-LEFT, UP-RIGHT, DOWN-RIGHT,DOWN-LEFT: 1/1fps
(http://teremochek2008.narod.ru/TGL/weapon0_ico.png)
WEAPON default 1
Speed of movement:
U,D,L,R: (4,4,4,3)/1fps
UL,UR,DR,DL: (3,3,2,3,3,2,3,2) /1fps
(http://teremochek2008.narod.ru/TGL/wave1_ico.png)
WEAPON WAVE 1
Speed of movement:
U,D,L,R: 14/1fps
UL,UR,DR,DL: (10,11) /1fps
Title: Re: The Guardial Legend Dynamics
Post by: RandomSpriter on May 13, 2010, 11:09:47 AM
Would be interesting to find out about the different projectiles speed in the game to the Work we're doing.
Title: Re: The Guardial Legend Dynamics
Post by: teremochek on June 25, 2010, 09:38:29 AM
While approximately I will explain as it becomes...:
It is necessary:
1)The emulator - NES
2)Rom - The Guardian legend
3)The program for record: Fraps (or any another)
4)Video player

We operate thus:
- We start the emulator, we open game
- We start Fraps
- We choose the weapon or the monster
- We write down its movement
- We open a player
- We will measure movement on pixels
- We do a post here) 8)
Title: Re: The Guardial Legend Dynamics
Post by: UserK on October 30, 2010, 12:51:03 AM
Quite interesting data, too bad the stream didn't live. Shouldn't speed be in pixels/sec or pixel/frame instead?
Title: Re: The Guardial Legend Dynamics
Post by: arseniy on November 02, 2010, 10:40:10 PM
First time someone report such bug.
The simple machines forum has no mod function to move posts. Only whole topic can be moved. I m sorry.
DFStormbringer - please click edit and copy all the post then go to the http://theguardianlegend.com/forum/index.php/topic,15.0.html and post it there. Then if post was succesfull delete the post from here.

I hope that's acceptable solution for you?
Title: Re: The Guardial Legend Dynamics
Post by: teremochek on January 26, 2011, 09:42:47 AM
Quote from: UserK on October 30, 2010, 12:51:03 AM
Quite interesting data, too bad the stream didn't live. Shouldn't speed be in pixels/sec or pixel/frame instead?
pixels / a shot of moving of the weapon.

I so think. For example direct speed of blue Orb - 4,4,4,3. :bluelander:
4+4+4+3=15. 15/4=3.75 (cross-section speed of blue Orb power 1)

Its diagonal speed 3,3,2,3,3,2,3,2.
3+3+2+3+3+2+3+2=21. 21/8=2.65 (diagonal speed of blue Orb with power 1)

Simple way of calculation of Diagonal speed, from the cross-section:
sin (45) *3.75=2.65
Title: Re: The Guardial Legend Dynamics
Post by: teremochek on January 27, 2011, 07:38:43 AM
(http://teremochek2008.narod.ru/TGL/x_meteorit_Green.png)
Meteorite green

a) Initial position   : X=RND(256);Y=5;Frame=2
b) Movement        : X_speed+-1;Y_speed+4
c) Animation         : Shots=4; Animation_time=6,5,5
d) HP                  : 1
e) SC                  : 60
f) Damage            : 2/8
g) The defeat area: 16x16?
Title: Re: The Guardial Legend Dynamics
Post by: teremochek on January 28, 2011, 06:18:42 AM
(http://teremochek2008.narod.ru/TGL/x_meteorit_Orange.png)
Meteorite orange

a) Initial position   : X=111;Y=26;Frame=8
b) Movement        : Speed=4?;Angle=+5?;Attack_time=4
c) Animation         : Shots=4; Animation_time=6,5,5
d) HP                  : ---
e) SC                  : ---
f) Damage            : ---
g) The defeat area: 16x16?
Title: Re: The Guardial Legend Dynamics
Post by: teremochek on January 29, 2011, 11:23:10 AM
(http://teremochek2008.narod.ru/TGL/x_meteorit_blue.png)
Meteorite blue

a) Initial position   : Meteorite Orange X,Y-1;Frame=?
b) Movement        : Speed=0
c) Animation         : Shots=4; Animation_time=6,5,5
d) HP                  : ---
e) SC                  : ---
f) Damage            : ---
g) The defeat area: ---
Title: Re: The Guardial Legend Dynamics
Post by: teremochek on February 06, 2011, 08:45:03 AM
(http://teremochek2008.narod.ru/TGL/x_meteorit_Red.png)
Meteorite red

a) Initial position   : Meteorite Blue X,Y;Frame=Meteorite Blue
b) Movement        : Speed=(1,2,1,1,2)=1.4;Angle=360/15
c) Animation         : Shots=4; Animation_time=6,5,5
d) HP                  : 1
e) SC                  : 100
f) Damage            : 1/8
g) The defeat area: 16x16?
Title: Re: The Guardial Legend Dynamics
Post by: teremochek on February 07, 2011, 11:55:19 AM
(http://teremochek2008.narod.ru/TGL/x_area0_Rombik_orange.png)
Rhombus orange

a) Initial position   : X=RND(256);Y=3;Frame=2;Angle=90
b) Movement        : Speed=?
c) Animation         : Shots=4; Animation_time=4,4,4,4
d) HP                  : 1
e) SC                  : 300
f) Damage            : 1/8
g) The defeat area: 16x16?
Title: Re: The Guardial Legend Dynamics
Post by: teremochek on February 07, 2011, 11:59:29 AM
(http://teremochek2008.narod.ru/TGL/x_area0_alienship_red.png)
AlienShip red

a) Initial position   : X=RND(256);Y=1;Frame=2;Angle=(0-180)/15
b) Movement        : Speed=2
c) Animation         : Shots=4; Animation_time=8,8,8,8
d) HP                  : 1
e) SC                  : 60
f) Damage            : 1/8
g) The defeat area: 16x16?
Title: Re: The Guardial Legend Dynamics
Post by: teremochek on February 10, 2011, 01:38:32 AM
(http://teremochek2008.narod.ru/TGL/x_area0_zwezda.png)
Star

a) Initial position   : X=RND(256);Y=1;Frame=2;Angle=90
b) Movement        : Speed1=(4,3,3,4,3,3,3);speed2=2,3334;speed3=0.25-0.03125?
c) Animation         : Shots=4; Animation_time=6,5,5
d) HP                  : ?
e) SC                  : 1200
f) Damage            : 4
g) The defeat area: 16x16?
Title: Re: The Guardial Legend Dynamics
Post by: teremochek on February 10, 2011, 01:49:35 AM
(http://teremochek2008.narod.ru/TGL/x_area0_pushka.png)
Gun

a) Initial position   : X=X_bg;Y=Y_bg;Frame=1;Angle=90
b) Movement        : Speed=Speed_bg
c) Animation         : Shots=4; Animation_time=6,5,(27),6,5  ;  4,4,(15),4,4
                                                                          7,7,(36),7,7  ;  11,11,(12),11,11
                                                                          6,5,(14),6,5  ;  4,4,(44),4,4
                                                                          6,5,(27),6,5  ;  4,4,(15),4,4

d) HP                  : 4
e) SC                  : 500
f) Damage            : ---
g) The defeat area: 16x16?
Title: Re: The Guardial Legend Dynamics
Post by: teremochek on February 10, 2011, 01:55:07 AM
(http://teremochek2008.narod.ru/TGL/x_area0_bigpushka.png)
BigGun

a) Initial position   : X=X_bg;Y=Y_bg;Frame=1
b) Movement        : Speed=Speed_bg
c) Animation         : Shots=3; Animation_time=Gun; Pause_between_fire=16
d) HP                  : 8
e) SC                  : 1000
f) Damage            : ---
g) The defeat area: 32x32?
Title: Re: The Guardial Legend Dynamics
Post by: teremochek on February 10, 2011, 02:00:18 AM
(http://teremochek2008.narod.ru/TGL/x_area0_pulyapushki.png)
Gun bullet

a) Initial position   : X=X_Gun;Y=Y_Gun;Frame=2
b) Movement        : Speed=2,2,2,2,2,2,2,1=1,875; angle=360/15
c) Animation         : Shots=4; Animation_time=4,4,4,4
d) HP                  : 1
e) SC                  : 60
f) Damage            : 4/8
g) The defeat area: 8x8?
Title: Re: The Guardial Legend Dynamics
Post by: teremochek on February 10, 2011, 03:29:10 AM
(http://teremochek2008.narod.ru/TGL/x_area1_FishGreen.png)
FishGreen

a) Initial position   : X=0 or 240;Y=-16;Frame=2
b) Movement        : Vertical_Speed=0.75;Horizontal_Speed=0.9625; Diagonal_Speed=? ~ 1 ; angle=90,0 or 180,225 or 315
c) Animation         : Shots=6; Animation_time=1-4(8,8) , 5-6(6,5,5)
d) HP                  : 2
e) SC                  : 300
f) Damage            : 4/8
g) The defeat area: 8x32,32x32?
Title: Re: The Guardial Legend Dynamics
Post by: teremochek on February 10, 2011, 03:31:24 AM
(http://teremochek2008.narod.ru/TGL/x_area1_FishBlue.png)
FishBlue

a) Initial position   : X=0 or 240;Y=-16;Frame=2
b) Movement        : Vertical_Speed=1.75;Horizontal_Speed=2,2,2,2,2,2,2,1=1.875; Diagonal_Speed=? ; angle=90,0 or 180,225 or 315
c) Animation         : Shots=6; Animation_time=1-4(8,8) , 5-6(6,5,5)
d) HP                  : 2
e) SC                  : 300
f) Damage            : 4/8
g) The defeat area: 8x32,32x32?
Title: Re: The Guardial Legend Dynamics
Post by: teremochek on February 10, 2011, 03:33:19 AM
(http://teremochek2008.narod.ru/TGL/x_area1_FishOrange.png)
FishOrange

a) Initial position   : X=0 or 240;Y=-16;Frame=2
b) Movement        : Vertical_Speed=1.75;Horizontal_Speed=1.4; Diagonal_Speed_xy= ~ 1.1 ; angle=90,0 or 180,225 or 315
c) Animation         : Shots=6; Animation_time=1-4(8,8) , 5-6(6,5,5)
d) HP                  : 2
e) SC                  : 300
f) Damage            : 4/8
g) The defeat area: 8x32,32x32?
Title: Re: The Guardial Legend Dynamics
Post by: teremochek on February 10, 2011, 03:35:47 AM
(http://teremochek2008.narod.ru/TGL/x_area1_FishRed.png)
FishRed

a) Initial position   : X=0 or 240;Y=-16;Frame=2
b) Movement        : Vertical_Speed=2.75;Horizontal_Speed=2.8181...; Diagonal_Speed=? ; angle=90,0 or 180,225 or 315
c) Animation         : Shots=6; Animation_time=1-4(8,8) , 5-6(6,5,5)
d) HP                  : 2
e) SC                  : 300
f) Damage            : 4/8
g) The defeat area: 8x32,32x32?
Title: Re: The Guardial Legend Dynamics
Post by: teremochek on February 10, 2011, 03:40:40 AM
(http://teremochek2008.narod.ru/TGL/x_area1_BigFish.png)
BigFish

a) Initial position   : X=~0 or 224;Y=~0;Frame=1
b) Movement        : Speed=? variable ; angle=~45 or 135
c) Animation         : Shots=2
d) HP                  : 2
e) SC                  : 200
f) Damage            : 4/8
g) The defeat area: 32x48?
Title: Re: The Guardial Legend Dynamics
Post by: teremochek on February 10, 2011, 03:49:10 AM
(http://teremochek2008.narod.ru/TGL/x_area1_NumbFish.png)
NumbFish

a) Initial position   : X=RND?;Y=?;Frame=1
b) Movement        : Speed1=? variable(3,3,3,3,3,3,3,2,3,3,3,2,3,3,2,3,2,3,3,2,3,2,2,2,3,2,3,2,2,3,2,2,2,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,2,2,2,1,2,2...)
                                   ; Speed2=? variable; Speed3=5.625; angle=90,235 or 351,360/15

c) Animation         : Shots=3; Animation_time=8(2nd shot)?
d) HP                  : 5
e) SC                  : 200
f) Damage            : 12/8
g) The defeat area: 48,32?
Title: Re: The Guardial Legend Dynamics
Post by: teremochek on February 10, 2011, 03:54:11 AM
(http://teremochek2008.narod.ru/TGL/x_area1_SeaFad.png)
SeaFad

a) Initial position   : X=RND?;Y=RND;Frame=1 or 2;Blinking_time=60
b) Movement        : Vertical_Speed=3.75;Horizontal_Speed=1 ; angle=0 or 180,90 or 270
c) Animation         : Shots=3
d) HP                  : 1
e) SC                  : 100
f) Damage            : 8/8
g) The defeat area: 16x32?
Title: Re: The Guardial Legend Dynamics
Post by: teremochek on February 10, 2011, 03:59:54 AM
(http://teremochek2008.narod.ru/TGL/x_area1_SeaWorm.png)
SeaWorm

a) Initial position   : X=RND;Y=?;Frame=1; Blinking_time=70
b) Movement        : Y_Speed=1;X_Speed= ? variable to 4; angle=variable;fire_time=16
c) Animation         : Shots=2; Animation_time=?
d) HP                  : 2
e) SC                  : 170
f) Damage            : 1/8
g) The defeat area: 16x64?
Title: Re: The Guardial Legend Dynamics
Post by: teremochek on February 10, 2011, 04:04:28 AM
(http://teremochek2008.narod.ru/TGL/x_area1_StarFish.png)
StarFish

a) Initial position   : X=0;Y=3; and ...;Frame=1
b) Movement        : Y_Speed=2;X_Speed=2; angle=45 or 135,90,235 or 315
c) Animation         : Shots=2;
d) HP                  : 1
e) SC                  : 100
f) Damage            : 1/8
g) The defeat area: 32x16?
Title: Re: The Guardial Legend Dynamics
Post by: teremochek on February 10, 2011, 04:17:34 AM
(http://teremochek2008.narod.ru/TGL/x_area1_PulyaCalves.png)
Calves

a) Initial position   : X=Cockleshell+;Y=Cockleshell+;Frame=1 to 4
b) Movement        : X_Speed=variable;Y_Speed=2+(time=4;-0.5);
c) Animation         : Shots=1
d) HP                  : 2
e) SC                  : 200
f) Damage            : 4/8
g) The defeat area: 8x8?
Title: Re: The Guardial Legend Dynamics
Post by: teremochek on February 10, 2011, 04:24:43 AM
(http://teremochek2008.narod.ru/TGL/x_area1_Cockleshell.png)
Cockleshell

a) Initial position   : X=bg;Y=bg;Frame=1
b) Movement        : Speed=bg;angle=90
c) Animation         : Shots=1
d) HP                  : ?
e) SC                  : ?
f) Damage            : ---
g) The defeat area: ?
Title: Re: The Guardial Legend Dynamics
Post by: teremochek on February 10, 2011, 04:29:30 AM
(http://teremochek2008.narod.ru/TGL/x_area1_TubularEye.png)
TubularEye

a) Initial position   : X=bg;Y=bg;Frame=2
b) Movement        : Speed=bg ; angle=90
c) Animation         : Shots=3; Animation_time=8,8,8,8+fire
d) HP                  : 4
e) SC                  : 200
f) Damage            : ---
g) The defeat area: 16x16?
Title: Re: The Guardial Legend Dynamics
Post by: teremochek on February 10, 2011, 04:37:34 AM
(http://teremochek2008.narod.ru/TGL/x_area1_UndergroundEye1.png)
UndergroundEye1

a) Initial position   : X=bg;Y=bg;Frame=1
b) Movement        : Speed1=bg Speed2=up=1,1,1,1(move up)~Y-8;fire_time=16
c) Animation         : Shots=4; Animation_time=Y=53,64,108
d) HP                  : 32
e) SC                  : 300
f) Damage            : ---
g) The defeat area: 16x16?