The Guardian Legend

Sequel of The Game => Audio Work => Topic started by: deepshock on December 15, 2014, 09:49:44 AM

Title: Steel Seraph- MP3 music
Post by: deepshock on December 15, 2014, 09:49:44 AM
http://jordan.realism.is/Steel%20Seraph/Music/

Hera City (http://jordan.realism.is/Steel%20Seraph/Music/heracity.mp3)- Hub city Overworld theme. Might not be the only theme for that city.
Ascent Main (http://jordan.realism.is/Steel%20Seraph/Music/ascentmain.mp3)- Not found in the demo proper, will be in a later stage in the full game.
Game Over (http://jordan.realism.is/Steel%20Seraph/Music/gameover.mp3)- Simple, short monotone as it transitions to the game over screen.
Seraphine's Theme (http://jordan.realism.is/Steel%20Seraph/Music/seraphinetheme.mp3)- Also the theme of the first sky stage.
Steel Seraph Boss (http://jordan.realism.is/Steel%20Seraph/Music/steelseraphboss.mp3)- One of four boss themes that will be in the game. The other three have not been started yet.
Steel Seraph Intro (http://jordan.realism.is/Steel%20Seraph/Music/steelseraphintro.mp3)- Title screen theme.
Title: Re: Steel Seraph- MP3 music
Post by: arseniy on December 16, 2014, 07:54:46 AM
Do you make it on some Sega/SNES emulator or just some tracker?
It has a feeling of 16 bit console. The instruments are pretty disbalanced - means some are too loud, some too soft.
Aslo why are these so short?
Title: Re: Steel Seraph- MP3 music
Post by: deepshock on December 16, 2014, 08:45:39 AM
I made it on a c700 tracker via Fruity Loops. That's a dedicated SNES style instrument tracker that samples instruments from a soundrip and makes them available.

As for the shortness, I'm definitely going to see if I can add more to these themes without just padding them or harming their pacing. I think I should be able to lengthen the boss, intro and "Ascent main" themes with no such trouble. I'm not -as sure- about Seraphine's theme or the overworld one, but I'll figure something out.

I'll see what I can do about the audio balance. It shouldn't be that hard for me to do if I put a day or two's work into it. Thanks for giving me your thoughts.  :bluelanderbig:
Title: Re: Steel Seraph- MP3 music
Post by: arseniy on December 16, 2014, 12:15:36 PM
Why did you choose it to sound like 16 bit consoles?
Title: Re: Steel Seraph- MP3 music
Post by: deepshock on December 16, 2014, 01:25:43 PM
An artist I was talking to did this really nice drawing of an early design of Seraphine in 16-bit pixel art, and it looked so good I figured I'd use it and set the game's tone to fit the SNES archetype. Also, the faux 8-bit aesthetic gets a lot of action, but I'm especially fond of the SNES aesthetic, which doesn't really get used as much. As such, I decided to give that a try. It'd also give it the feeling of being a sequel to an NES game being taken in a new direction.
Title: Re: Steel Seraph- MP3 music
Post by: deepshock on December 17, 2014, 06:10:20 PM
Updated title screen theme and demo area overworld theme (The post-demo game will have different themes for the overworld based on how far they are in the game, probably 7 or 8.)

Updated overworld theme: http://jordan.realism.is/Steel%20Seraph/Music/heracity.mp3 (1:43)
Updated title screen theme: http://jordan.realism.is/Steel%20Seraph/Music/steelseraphintro.mp3 (1:25)

I'll work on updating the others over the rest of the week.
Title: Re: Steel Seraph- MP3 music
Post by: deepshock on December 18, 2014, 05:28:46 PM
http://jordan.realism.is/Steel%20Seraph/Music/steelseraphbosslong.mp3 (0:38)

I updated the boss theme by adding a key change segment 8 bars in length.
Title: Re: Steel Seraph- MP3 music
Post by: deepshock on December 20, 2014, 01:41:59 PM
http://jordan.realism.is/Steel%20Seraph/Music/seraphinethemelong.mp3 (1:12), It's about the length of the first sky stage, as well. I haven't yet decided what other areas/contexts will use it.
Title: Re: Steel Seraph- MP3 music
Post by: deepshock on December 21, 2014, 04:53:42 PM
http://jordan.realism.is/Steel%20Seraph/Music/newgameovertake1.mp3

New game over theme. Intended to sound menacing, like a victory theme for the invading forces. Composed by Ken Potter and arranged for 16 bit by me.
Title: Re: Steel Seraph- MP3 music
Post by: UserK on January 16, 2015, 02:40:43 AM
Some I like, some I don't but all are solid work!  8)
Title: Re: Steel Seraph- MP3 music
Post by: deepshock on January 16, 2015, 05:33:07 AM
Thanks.

Here's a fresh one: http://jordan.realism.is/Steel%20Seraph/Music/intensitydemohub.mp3 (http://jordan.realism.is/Steel%20Seraph/Music/intensitydemohub.mp3)
Title: Re: Steel Seraph- MP3 music
Post by: deepshock on February 02, 2015, 03:59:18 PM
jordan.realism.is/Steel%20Seraph/Music/skiesprotected.mp3 (http://jordan.realism.is/Steel%20Seraph/Music/skiesprotected.mp3) - A song that'll be in one of the intensity demo stages, and the main in-city air stage theme.
Title: Re: Steel Seraph- MP3 music
Post by: arseniy on February 03, 2015, 02:02:51 AM
I m not too happy with that SNES sound but the theme is good.
Title: Re: Steel Seraph- MP3 music
Post by: deepshock on February 03, 2015, 03:02:07 AM
The good news is that Fruity Loops allows me to quickly apply different sound fonts, allowing for different sound options. In time, I'll have versions of these songs (and possibly sound effects) with modern soundfonts available. I could also add "8 bit sound" to the options list. When I build the game post-demo, player options will be something I really look at.
Title: Re: Steel Seraph- MP3 music
Post by: deepshock on April 17, 2015, 08:49:53 AM
Here's "Skies Protected", the Intensity demo Aerial Mass Battle theme, with modern instruments. I will allow for a choice between 16-bit and regular music.  :bluelander:


http://jordan.realism.is/Steel%20Seraph/Music/skiesprotectedmodern.mp3
Title: Re: Steel Seraph- MP3 music
Post by: arseniy on April 17, 2015, 09:22:19 AM
Doesn't feel good instruments choose yet. Try put the bass octave lower.
Actually I think you need to swap those 2 instruments playing in the end. I mean swap them in whole song so the one that plays frequently will be the lowest bass part.
The main lead also sounds a bit annoying. Piercing.
Title: Re: Steel Seraph- MP3 music
Post by: deepshock on April 17, 2015, 05:24:38 PM
Instrumentation is the most important part of this kind of thing, and tricky. I'll experiment with a lot of the options Fruity Loops gives me so I can find much better lead tracks for all of the songs. Thanks, man.  :redlander:
Title: Re: Steel Seraph- MP3 music
Post by: arseniy on April 18, 2015, 01:21:17 AM
You can just use some presets in Sytrus. You can find lot of presets on the web.