The Guardian Legend

Sequel of The Game => Basic ideas for the sequel => Topic started by: teremochek on March 22, 2010, 09:16:01 AM

Title: Inventary
Post by: teremochek on March 22, 2010, 09:16:01 AM
What do you think of stock with things?
The interesting idea make artefacts or modernised devices can?
Title: Re: Inventary
Post by: arseniy on March 22, 2010, 07:15:49 PM
You mean inventory like in the RPG games? Like you carry them but can use only several things to put on yourself?
Title: Re: Inventary
Post by: teremochek on June 24, 2010, 07:16:23 AM
Quote from: arseniy on March 22, 2010, 07:15:49 PM
You mean inventory like in the RPG games? Like you carry them but can use only several things to put on yourself?
Yes classical stock with artefacts as well as others RPG
Then it was possible to Search and collect materials, for new improvements...
....Still it is possible to make skills: Alchemy, Possession of the ancient weapon...  XD (there is no it I joke)
Title: Re: Inventary
Post by: Cybertox on July 26, 2010, 06:52:50 AM
Maybe monsters can drop some parts you use to create some kind of drone who fights on your side limited time. You know to weaken bosses or something like that. And you can use it once. Then you must start collect parts again to create another one. There must be option to launch uncompleted drone but its fight worse. Drone can carry one of your second weapon.
Title: Re: Inventary
Post by: arseniy on July 26, 2010, 07:59:06 AM
this drones could be a small bosses GFX(:grimgrin:) that all acts same. The only difference they would have is a bullet power/speed and armor. U probably always can rebuild them with a very high cost of chips(like one full chips enough only to build half)
Not sure its great idea but something to think about.
Title: Re: Inventary
Post by: UserK on October 31, 2010, 04:25:29 AM
I think it makes sense to have a very limited storage whose usage is in fact discouraged.
Think of Quake2: some objects could be stored in limited amounts. Navigating the inventory is quite limited (only prev/next object controls).

+1 for the drone idea. It seems people love drones.
Title: Re: Inventary
Post by: teremochek on November 29, 2010, 01:10:26 PM
I too think that the high-grade stock isn't necessary. It is good to think over weapon Improvement better. For example to 5 weapon power.
Probably to make the weapon combiner. Unites Two tools, but consumes much chips.
Title: Re: Inventary
Post by: Semantic on November 29, 2010, 09:25:23 PM
I am personally against stocks and inventories. Look, every second game nowadays have these. And, where we have these we usually also get farming, killing monsters again and again for another piece of... I like more idea to kill monsters to get in right location more than to upgrade. I think search for full value ready to use upgrades like in the original game is better. Maybe some of upgrades can take a place behind dozen of puzzles, or very difficult monsters.
Title: Re: Inventary
Post by: arseniy on November 29, 2010, 11:15:47 PM
Quote from: Semantic on November 29, 2010, 09:25:23 PM
I am personally against stocks and inventories. Look, every second game nowadays have these. And, where we have these we usually also get farming, killing monsters again and again for another piece of... I like more idea to kill monsters to get in right location more than to upgrade. I think search for full value ready to use upgrades like in the original game is better. Maybe some of upgrades can take a place behind dozen of puzzles, or very difficult monsters.
I like this point :)
Title: Re: Inventary
Post by: Manna on February 20, 2011, 07:09:58 AM
Anybody here play Sigma Star Saga (GBA)? They had a pretty interesting system for customizing your weapons. It was kind of an RPG/shooter hybrid where you would roam a planet's surface and all the random encounter battles would zap you into a side scrolling shooter until you killed x amount of a particular enemy type.

(As it sounds, it wasn't... quite as good as I hoped of a psuedo followup)

But their system of Gun Data would let you swap and combine bullet 'behaviors', shot type, and after-effect. So you could make an 8-way laser gun that makes enemies drop XP boost items on every 10th hit or so.
Title: Re: Inventary
Post by: arseniy on February 20, 2011, 08:00:39 AM
Yes heard of Sigma but did not really wanted to play just watched vids on youtube a little.
Title: Re: Inventary
Post by: RagnarokNAJU on February 20, 2011, 08:03:06 AM
I found Sigma Star to be kind of lame..
Title: Re: Inventary
Post by: UserK on February 20, 2011, 08:08:36 AM
I read about a game which would look at the most used weapons (number of "fire" action i suppose) and evolve them using a genetic algorithm (not sure what this means). I cannot quite remember the name of the game but anyways I like both this (automatic) evolution and yours.
Title: Re: Inventary
Post by: laizhensil on February 20, 2011, 11:57:07 AM
I think both opinions are valid and both could work.  The key would be balance.

And balance is achieved through play testing.  Lots and lots and lots of play testing.   :heart:

And from a tradition point of view, the original game had both.  (Smart bombs were stock based).
Title: Re: Inventary
Post by: arseniy on February 21, 2011, 12:46:51 AM
@laizhensil you talk about Sigma? Because I would not say weapons in TGL is so well balanced :3
Title: Re: Inventary
Post by: UserK on February 21, 2011, 06:47:12 AM
Agreed.
Title: Re: Inventary
Post by: RandomSpriter on March 07, 2011, 12:07:01 AM
So far, no Inventory sounds like the plan.

However, the Drone idea gave me a small idea.

What if the Drone could be used, however, you can only use a Drone once per Shmup(Total of 1, not use 2 drones that are different.) That gives a specific Buff.
Like for example, a Shield Drone that gives you a shield that decreases dmg you take by 50% for 30+ seconds.
Or a Drone that goes into the middle of the screen and explodes, clearing out all small enemies except bosses and bigger enemies, also removes all bullets.(the EE only removes all bullets on screen, and not much damage.)

The Drone "recharge" as they get reforged back at the Hub and is ready for a command once again.

Earning these drones however should be quite a challenge. Either by Hidden Rooms, Drops from bosses or Trigger Action event.
Title: Re: Inventary
Post by: arseniy on March 07, 2011, 07:26:36 AM
Wonder where we could have a list of all the awesome ideas in shorts with links to a key posts. Like if we have [drone] then after it we have few links to a posts that pretty much explain that.

Funny it started about inventary and now it goes to drones. Maybe a new topic for that and a poll for inventary?
Poll might help to figure for inventary. I could do polls for major ideas and send newsletter to get more votes.
Title: Re: Inventary
Post by: UserK on April 23, 2011, 05:49:09 AM
By the way, Enemy Erasers stockpile right now.
Surely, they should stock even in sequel. But how to? How much?

I'd say limiting to 255 would be a bad idea. I'd rather limit to - say - 200, or 500 or whatever. The more EE one has, the less the EE pickup delivers. Say getting 25 at start, 15 at 50% capacity and just 5 at over 80%.
This way, heavy stockpiling should be discouraged.

The droid could also be powered by separate inventory object such as some "remote power" chips.
Title: Re: Inventary
Post by: zeldatimelinefreak on May 10, 2011, 09:09:26 AM
Hm... I think I Know what you're getting at! I also think we should have optional EE capacity upgrades later on in the game (Want a bigger bomb bag or quiver? JK :P.).