Not yet. My friend Jimmy is still working on translating it. It was a long interview and Mr. Niitani spoke only in Japanese (he had trouble understanding the questions in English) so Jimmy had to translate for him on the fly. But hopefully it will be translated before Christmas. I'll post here when it's done. We talked about all sorts of things, but the second half of the interview is just about The Guardian Legend. I plan on releasing the first part of the interview (about Compile and their other games) on my website. The second part I am going to use for my video I am working on for The Guardian Legend. But when I have the full transcript I'll post it here.
Also, if you are interested in some of the takeaways from the interview I posted some in the SHMUP forums. Just scroll down and look for the same screen shot I posted here. The info is below that:
https://shmups.system11.org/viewtopic.php?f=1&t=61265&start=30
*EDIT*
Also, I asked him your question. His response was no, they had no expectations at all. With the Guardian Legend, their goal was to make a game that was truly unique, but there were no expectations attached to it. Interesting answer....
Also, if you are interested in some of the takeaways from the interview I posted some in the SHMUP forums. Just scroll down and look for the same screen shot I posted here. The info is below that:
https://shmups.system11.org/viewtopic.php?f=1&t=61265&start=30
*EDIT*
Also, I asked him your question. His response was no, they had no expectations at all. With the Guardian Legend, their goal was to make a game that was truly unique, but there were no expectations attached to it. Interesting answer....