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Topics - Manna

#1
Plot / Just a thought
February 20, 2011, 07:16:36 AM
Seeing as how fan work occupies kind of a vague legal slot and all, why not kick around an 'original' but 'highly inspired' game that just happens to play similarly? Kind of like how Journey to Silius was intended as a Terminator tie-in game, til Sunsoft lost/failed to acquire the license?   ;)

I like the idea from one of the other threads about exploring the 'corruption' of Naju, on that note. Maybe you could play as the guy leaving all of the clues behind, and rather than escaping an exploding planet at the end, the precursor succumbs to his wounds with the last boss after placing a seal over it in the planet's core.
#2
Basic ideas for the sequel / Thoughts on the Labyrinth
February 19, 2011, 07:48:22 PM
So, as I said in my intro thread, I've been kicking around what I'd want to see in a TGL sequel both on my own and with friends over time, and as easily sidetracked as I get with it, I do always kind of come back to it as a 'main' dream project.

One thing I always sort of felt kind of lacked in the original was the overworld/exploration segment. I know it was partly there to let you wind down and recharge/power up in between shooter segments, but it kind of felt like it was lacking in 'big moments.'

Okay, yeah, it was an NES game.

I kind of see any attempt at a new game needing to put some extra emphasis on the walking mode. Maybe make some of the mini-bosses more 'thoughtful,' like puzzle battles or something. Hell, you could even have some of the 'real' bosses appear in this mode- perhaps a 'larval' Fleepa run-in before fighting him for real in a Corridor. I'd love to see the battle system turned into something akin to Secret of Mana- with Guns! The existing 'basic weapon on one button, special weapon on the other' setup is already great. Can you imagine the game with Smash TV style dual move/aiming controls to make for some more intense segments?

Another thing I kind of thought would be nice, if the Areas get tougher, the 'hub' zone might be more hospitable... maybe a 'town' or base camp of sorts for you to re-energize, upgrade, maybe even... craft items? I personally think it would be awesome if there was a way for players to make their own Guardian 'build,' if someone decided they really favored the Saber Laser or a spread gun type attack and would rather focus on that.
#3
Introduction Area / Late to the Party, Hey Guys
February 14, 2011, 10:50:09 AM
Followed a link off of DeviantArt to here, I'm a long time fan of TGL. Lots of fond memories of killing weekend afternoons seeing how far I could get. As prone as the industry is to ripping itself off, it's really amazing that in so many years, nothing's really made much of an attempt to copy the shooter/action-RPG template. Well, at least as well as TGL did.

As for me, I dabble in gaming and art, and have been kicking around ideas for a TGL-inspired fan game. But that probably describes half of the people here, I bet.  XD