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Messages - deepshock

#31
A couple of ground stage designs for act 2 segments E and F, in the attachments.

E is Federated Worlds Base Maginley a large boss battle involving Izanami and Izanagi, a ranged boss and a melee boss respectively, with high damage, health and speed. There are 4 rooms in the corner with powerups and equipment, and the two bosses drop equipment too.

F is a mountain plateau to the south of the Spaceport Alpha, the first step on the route to drive out the Xenotyrant "Thor", whose electromagnetic channeling has grounded all spacecraft in the port  and destroyed all manner of craft, reducing it to indistinguishable metal shards. Seraphine's microjet alloy gives decent protection, but she still needs backup from an anti-EM field generated by a nearby all-terrain craft piloted by other Fauconvert test pilots. Out of that anti-EM field, she takes continuous damage when flying. This is why she walks along the plateau except in chasm-like areas between plateaus where flight (supported by the anti-EM field mentioned before) is required.

Air stages will be shown in videos because everything distinguishable about those can only be shown in motion.
#32
Here's a long overdue update with the Steel Seraph playlist, now with Act 2 videos!

https://www.youtube.com/watch?v=BJ_CTKsDZ7g&list=PLsPxuQYzDM8w8qRcLeaANVmyyOrPJZV-P&index=4
#33
Quote from: zfunk007 on November 23, 2017, 06:45:32 AM
Not yet. My friend Jimmy is still working on translating it. It was a long interview and Mr. Niitani spoke only in Japanese (he had trouble understanding the questions in English) so Jimmy had to translate for him on the fly. But hopefully it will be translated before Christmas. I'll post here when it's done. We talked about all sorts of things, but the second half of the interview is just about The Guardian Legend. I plan on releasing the first part of the interview (about Compile and their other games) on my website. The second part I am going to use for my video I am working on for The Guardian Legend. But when I have the full transcript I'll post it here.

Also, if you are interested in some of the takeaways from the interview I posted some in the SHMUP forums. Just scroll down and look for the same screen shot I posted here. The info is below that:

https://shmups.system11.org/viewtopic.php?f=1&t=61265&start=30

*EDIT*

Also, I asked him your question. His response was no, they had no expectations at all. With the Guardian Legend, their goal was to make a game that was truly unique, but there were no expectations attached to it. Interesting answer....

I'll definitely give that interview my attention when it becomes public.
#34
Probably a detail I forgot to change. Thanks.  :bluelander:

Edit: Version number changed to 1.1.0.

http://gamejolt.com/games/steel-seraph-final-demo/89348 (1.1.0)
#35
https://deepshock.itch.io/steel-seraph  :bluelander:
http://gamejolt.com/games/steel-seraph-final-demo/89348  :redlander:

The www.steelseraph.ca website will be developed over the next month.

June 8 Edit : Now it's here!
#36
WISE FWOM YO GRAVE

Here's my interview at a local radio station (CKDU, Halifax)

It starts 7 minutes into this show:

http://129.173.68.178/ckdu_1_on_air_archive/ckdu_1_on_air_archive_2017_04_21_17_30.mp3

Also, here's a sample of what the game looks like 8 months later, using 1-C (The missile installation stage):
https://www.youtube.com/watch?v=22eTzPLIX1Y&index=1&list=PLsPxuQYzDM8w8qRcLeaANVmyyOrPJZV-P

#37
Here's everything I've been doing with Steel Seraph to date:

https://www.youtube.com/watch?v=-p9YxDgq7ME Act 1-A: District 12 and 13, picking up equipment, defeating the Shutendoji and Golem, helping the Xenospecies Research Department
https://www.youtube.com/watch?v=PT2F_GGwAtg Act 1-B: District 71 Civil Defense Force Base, defeating the Odilette and its two distinct selves, rescuing the remainder of the CDF.
https://www.youtube.com/watch?v=jvNVGVaW8FQ Act 1 Interlude: Story spoiler for those who care about those, indicates the uncertainty of the situation.
https://www.youtube.com/watch?v=LFiNWpuhTes Act 1-C: Entering the compromised missile installation base, clearing the airspace, defeating Arachne
https://www.youtube.com/watch?v=cjywwueQI4Y Introduction of cycling menus and a sidequest of Act 1 involving clearing out a specific enemy from District 11.
https://www.youtube.com/watch?v=2ypcSWfvtiI Act 1-D: The Northeastern Hydroelectric Plant, thawing it out, defeating Cailleach

1-E: The Merchant of Venus, A mall that had been attacked (mostly successfully to boot) is in progress as a level. We've made the level and air enemies already, as well as some of the ground ones.  We still need to design the bosses and rescuees, as well as the remaining ground foes.
#38
https://www.youtube.com/playlist?list=PLsPxuQYzDM8w8qRcLeaANVmyyOrPJZV-P

A development playlist, which I'll keep updating over time.
#39
Work / Re: TGL: Legacy (by Sinner-KS)
April 01, 2016, 12:32:04 PM
I definitely owe this game a weekend long look now that you've done all this. Keep at it, Golbez.
#40
The game has been updated in full.

http://deepshock.itch.io/steel-seraph

http://gamejolt.com/games/steel-seraph-final-demo/89348

Facebook page

Also, I have a twitter. twitter.com/steelseraphgame

Expect screenshots and videos aplenty over the month of march.
#41
Here are the first few bits of the upcoming new sprite.

http://puu.sh/lFB8H/48ceb91d91.gif
#42
I've posted a new video showing off dialogue revisions and content additions since the Hal-Con demo, including some recently added changes to the Drone and CJ-Bat.

https://www.youtube.com/watch?v=lLuvbWHadAA

CJ-Bat doesn't hit multiple times per swing (this change was made because when it did, it was the best DPS AND overall damage weapon, overtaking all other weapons in every way but range, and rendering other weapons obsolete entirely).

Drones have 600 health instead of 400, regeneration, and a far smaller hurtbox. They can survive now!

The "Tenacity" demo is a new stage demo (early-game, but a fair bit later than "Fidelity", which captured the start of the game.)

Planned work:

- Optimization
- General polish
- Composing modern versions of tracks that currently don't have them, new tracks for future content.
#43
The plan for overworld movement is as follows: Portions of the city where the player has a reason to be (optional item rewards/bosses or main story content) will be segmented based on how many objectives are close to each other in the city. Things close to each other (within the same 10 screens or so) will be connected, whereas faraway segments will be accessible via flight paths (with some optional ground paths that will be have a different reward). Flying to an area you haven't cleared will lead to an air stage w/combat. Flight to an area you have cleared will be fast travel.

You'll be able to fly to and from any segment you've already opened up from anywhere you are in the map. Flight paths will be named by the segments they go between.

The idea here is to minimize "filler" travel between areas, and allow the player to get to the action or walk around as desired.

There will be optional ground paths in most areas where there would be flight paths (available after clearing the initial flight path). These will have optional bosses with equipment rewards and extra points for raising your shield maximum.
#44
70s Cartoon Seraphine best Seraphine.

I could picture Miria and Seraphine in some sort of "walking tall" pose with Hera City around them in that style, with the Landers looking like cartoon mascots.

THE ADVENTURES OF MIRI AND SERA

(AND THEIR FRIENDS BLUE AND RED!  :bluelander: :redlander:)

Coming to you only on CBS Cartoon Cavalcade after Fat Albert!

(also, do draw this, I'll love you forever. :3)

Edit: To be honest, I don't really see her suit as having high heels without a very good, demonstrable reason. If I could draw better than I could, I'd give her relatively flat ones. I never thought of her having rocket boots, I figured the propulsion would be in the back portion itself.
#45
Patched versions (and by extension the official hosting areas of Steel Seraph) are at gamejolt and itch.io.

http://gamejolt.com/games/steel-seraph-1st-public-demo/89348
http://deepshock.itch.io/steel-seraph-1st-public-demo

- Fixed a problem with Kirin surviving the destruction of all of its guns/not taking any more damage
- Realigned some of the text in the pause menu.