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Rollie (NES)
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Topic: Rollie (NES) (Read 2072 times)
optomon
Full Member
Posts: 145
Extracting sunlight from cucumbers since 2003
Rollie (NES)
«
on:
September 10, 2019, 01:17:09 PM »
In case anyone is interested, my first official video game is on kickstarter right now, an NES platformer called Rollie
https://www.kickstarter.com/projects/optovania/rollie-a-new-game-for-the-classic-nintendo-nes
The official site for it
http://rolliegame.com/
Other than the way some things are coded, I can't say there are too many things TGL related since it is a completely different type of game (it is more like Super Mario Bros). The other important thing behind this is that I was able to build a game engine from scratch and might be able to use it for future projects.
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arseniy
Administrator
Hero Member
Posts: 2108
I like when I do
Re: Rollie (NES)
«
Reply #1 on:
September 21, 2019, 02:58:59 PM »
Nice!
I'll make post in russian NES fans group.
Is it a bit too crazy to build the whole game from scratch? Makes my mind dizzy.
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optomon's Guardian Legend version 3.0
Anegorami's plugin that draws map and saves/loads your profile!
optomon
Full Member
Posts: 145
Extracting sunlight from cucumbers since 2003
Re: Rollie (NES)
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Reply #2 on:
September 24, 2019, 06:06:56 PM »
Thanks for the post!
Yes, it is challenge on top of challenge to do it from scratch. It had to be prodded and experimented with until it worked pretty much.
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deepshock
Full Member
Posts: 101
Re: Rollie (NES)
«
Reply #3 on:
September 24, 2019, 06:17:07 PM »
I'll back it sometime this week. Thanks!
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