Fans are welcome!
Started by BmpCorp, July 20, 2018, 10:35:55 AM
Quote from: deepshock on August 04, 2018, 08:54:20 AMA possible bug: After a game over, bindings reset.The starting fire rate feels like starting from -5 and working up to 0, rather than starting from 0 and working up to 5
Quote from: andreasaspenberg on October 08, 2018, 05:46:36 AMit is an interesting game. using copyrighted enemies however is not wise. if nintendo finds out that there is metroid enemies here, they might sue. i am not sure about how protective nintendo is however. enemies from the final fantasy games is more likely to get attention.
Quote from: andreasaspenberg on October 08, 2018, 05:46:36 AMthen there is bugs, specially in the pathing. i often have to shoot 2 blocks to get through one.
Quote from: andreasaspenberg on October 08, 2018, 05:46:36 AMthe amount of stuff that increase firing rate is a bit low. difficulties should possibly be tweaked but i am not sure how. maybe a bit more shots on easy.
Quote from: andreasaspenberg on October 08, 2018, 05:46:36 AMcorridor 2 really freaked me out. the jump scares during the boss battle scared me so much that i could not continue playing after beating it.
Quote from: cMaC$ on January 01, 2019, 11:06:39 AMThanks so much for making this! TGL is probably my favorite NES game of all time, and it was so good I always wondered why a sequel was never made. I just finished playing through Shadow of Naju, and I can say it was very satisfying and challenging. Very well done!
Quote from: katesibce4 on March 05, 2019, 04:44:31 PMJust have one issue...In Labyrinth, When moving character using up, down ,left or right, seems to walk on normal speed, but if i go upper left, upper right, down left, down right, character will move double speed on those dirctions. It feels odd.