DJ.ЩИП – The Guardian Legend – Forest Fields

An old music cover which I did not added before(but could). It is hard to manage all that stuff and some old covers did not made it to the music section.

DJ.ЩИП is a Russian guy, who was making various covers and remixes. I don’t know if he still does it as his social profile is private. His works can be found by searching in VK – https://vk.com/audio?performer=1&q=DJ.ЩИП you probably have to be a registered user.

Here is his music cover on Forest Fields:

If Zelda 2 was too hard

Zelda II – Amida’s Curse sets difficulty below the original. And focuses on exploration. There are no cheap deaths and grinding isn’t necessary. So if the original Zelda 2 was too hard for you, maybe this one hack fixes that.

As I understood the game targeted towards to people who wanted to like the original Zelda 2, but found it too difficult.

The hack’s page https://www.romhacking.net/hacks/6292/ mentions features:

  • 9 new temples to explore (vs 7 in vanilla Zelda II).
  • 11 new towns to visit (vs 8 in vanilla Zelda II).
  • New soundtrack.
  • Brand new overworld.
  • New story.
  • New graphics.
  • Animated tiles on the overworld.
  • Balanced difficulty, no cheap deaths.
  • No random encounters on the overworld.
  • Loads of gameplay tweaks (building on Zelda II Redux).
  • Lives you find are permanent.
  • No grinding necessary.
  • Enemy rebalancing, no more huge HP pools.
  • Press A as a Fairy to instantly return to your normal form.
  • Temple stones give fixed EXP.
  • Fairy can’t fly through doors.
  • Save anywhere by pressing up and A on the start menu. Be aware though, that you’ll be warped back to the starting point of the game. So, only use this option when you want to stop playing.
  • And so much more…

Watch trailer of the game:

Do you want spoilers? Here is full playthrough:

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Giant Super Mario Bros. (ROM hack)

What a funny idea! Someone created a double height sized giant Mario in the game. Giant Super Mario Bros. it is.

Levels are almost the same. But author said he had to tweak some places to make them possible to walk through.

I am checking the game in the video below. I am sorry for terrible play 🙂 I am not a Mario player. I played it a long long ago and not much. The only Mario game I did beat was Super Mario Bros. 2

You can get the ROM patch here: https://www.romhacking.net/hacks/6142/

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The Guardian Legend Blue Lander Save / Shop (Acoustic Guitar)

I posted before with this guy.

Here is another short. A Blue Lander Save / Shop theme. Sounds nice.

The problem with this guy is that his play is a bit loosy. But lets keep this claim to professionals. This is a hobby home play, so we’ll take it as is.

Enjoy:

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Miria for MUGEN project

This is a sketch for some art for some MUGEN project. I do not know details. “This is a part of another MUGEN project, and Miria is a striker for another character.” the tweet says. So it means she is not a playable fighter.

Artist: @hinomars19

Original tweet: https://twitter.com/RedDragonCats17/status/1443134370097909760

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Heroes of Might and Magic III on vinyl

Personally, I don’t have any admiration for vinyl. Because I am very familiar with music mixing engineering. And I do know what is sound and how it works.

gamemusic.net – released Heroes of Might and Magic III on vinyl. If you are crazy about vinyl, I am not going to try to discourage you.

Anyway. My attention is about the cover art. That does look very nice!

Played Heroes of Might and Magic III quite a lot and the music is a thing which made that game so special.

So have a look. If you liked the game this is for you:

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8-bit music could be better on NES/Famicom

Hey, music time!

This tune was created for C64 computer somewhere in July 1985. And you know what? It’s earlier than Super Mario Bros. released.

The techniques used in the song are shared with NES. There were some composers who did similar. Codemasters games come to mind and also Tim Baldwin and Jeroen Tel.

The Rob Hubbard’s – “Thing on a Spring” (C64, Commodore 64) sounds way superior than 1985th music of the NES.

Music chips were different on C64 and NES. I think the ability of C64 to play any type of waveform(square pulse, saw, triangle, noise) on each of the channels was so much better than the NES chip that had each channel for each type of waveform.

I wish NES/ Famicom had the same thing where each channel could play any type of waveform. That would lead to much more advanced and interesting music on NES/Famicom.

Lets go!

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Dragon View – hybrid genre game from SNES

I haven’t played the game myself but when I stumbled upon it, it captured my attention. Because it is a hybrid genre Exploration Adventure+Beat ’em up RPG game.

You are walking over a land and then enter locations which switches the game into an action genre. Sounds familiar, right?

The graphics in this game is pretty nice. The 3D view of the overworld is pretty good for SNES.

The overall gameplay and design decisions are questionable and have downsides from what I read.

I could not write a good review of the game, but just today some channel I am subscribed delivered one. So check it out if you want to know about the game:

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