http://jordan.realism.is/Steel%20Seraph/Music/
Hera City (http://jordan.realism.is/Steel%20Seraph/Music/heracity.mp3)- Hub city Overworld theme. Might not be the only theme for that city.
Ascent Main (http://jordan.realism.is/Steel%20Seraph/Music/ascentmain.mp3)- Not found in the demo proper, will be in a later stage in the full game.
Game Over (http://jordan.realism.is/Steel%20Seraph/Music/gameover.mp3)- Simple, short monotone as it transitions to the game over screen.
Seraphine's Theme (http://jordan.realism.is/Steel%20Seraph/Music/seraphinetheme.mp3)- Also the theme of the first sky stage.
Steel Seraph Boss (http://jordan.realism.is/Steel%20Seraph/Music/steelseraphboss.mp3)- One of four boss themes that will be in the game. The other three have not been started yet.
Steel Seraph Intro (http://jordan.realism.is/Steel%20Seraph/Music/steelseraphintro.mp3)- Title screen theme.
Do you make it on some Sega/SNES emulator or just some tracker?
It has a feeling of 16 bit console. The instruments are pretty disbalanced - means some are too loud, some too soft.
Aslo why are these so short?
I made it on a c700 tracker via Fruity Loops. That's a dedicated SNES style instrument tracker that samples instruments from a soundrip and makes them available.
As for the shortness, I'm definitely going to see if I can add more to these themes without just padding them or harming their pacing. I think I should be able to lengthen the boss, intro and "Ascent main" themes with no such trouble. I'm not -as sure- about Seraphine's theme or the overworld one, but I'll figure something out.
I'll see what I can do about the audio balance. It shouldn't be that hard for me to do if I put a day or two's work into it. Thanks for giving me your thoughts. :bluelanderbig:
Why did you choose it to sound like 16 bit consoles?
An artist I was talking to did this really nice drawing of an early design of Seraphine in 16-bit pixel art, and it looked so good I figured I'd use it and set the game's tone to fit the SNES archetype. Also, the faux 8-bit aesthetic gets a lot of action, but I'm especially fond of the SNES aesthetic, which doesn't really get used as much. As such, I decided to give that a try. It'd also give it the feeling of being a sequel to an NES game being taken in a new direction.
Updated title screen theme and demo area overworld theme (The post-demo game will have different themes for the overworld based on how far they are in the game, probably 7 or 8.)
Updated overworld theme: http://jordan.realism.is/Steel%20Seraph/Music/heracity.mp3 (1:43)
Updated title screen theme: http://jordan.realism.is/Steel%20Seraph/Music/steelseraphintro.mp3 (1:25)
I'll work on updating the others over the rest of the week.
http://jordan.realism.is/Steel%20Seraph/Music/steelseraphbosslong.mp3 (0:38)
I updated the boss theme by adding a key change segment 8 bars in length.
http://jordan.realism.is/Steel%20Seraph/Music/seraphinethemelong.mp3 (1:12), It's about the length of the first sky stage, as well. I haven't yet decided what other areas/contexts will use it.
http://jordan.realism.is/Steel%20Seraph/Music/newgameovertake1.mp3
New game over theme. Intended to sound menacing, like a victory theme for the invading forces. Composed by Ken Potter and arranged for 16 bit by me.
Some I like, some I don't but all are solid work! 8)
Thanks.
Here's a fresh one: http://jordan.realism.is/Steel%20Seraph/Music/intensitydemohub.mp3 (http://jordan.realism.is/Steel%20Seraph/Music/intensitydemohub.mp3)
jordan.realism.is/Steel%20Seraph/Music/skiesprotected.mp3 (http://jordan.realism.is/Steel%20Seraph/Music/skiesprotected.mp3) - A song that'll be in one of the intensity demo stages, and the main in-city air stage theme.
I m not too happy with that SNES sound but the theme is good.
The good news is that Fruity Loops allows me to quickly apply different sound fonts, allowing for different sound options. In time, I'll have versions of these songs (and possibly sound effects) with modern soundfonts available. I could also add "8 bit sound" to the options list. When I build the game post-demo, player options will be something I really look at.
Here's "Skies Protected", the Intensity demo Aerial Mass Battle theme, with modern instruments. I will allow for a choice between 16-bit and regular music. :bluelander:
http://jordan.realism.is/Steel%20Seraph/Music/skiesprotectedmodern.mp3
Doesn't feel good instruments choose yet. Try put the bass octave lower.
Actually I think you need to swap those 2 instruments playing in the end. I mean swap them in whole song so the one that plays frequently will be the lowest bass part.
The main lead also sounds a bit annoying. Piercing.
Instrumentation is the most important part of this kind of thing, and tricky. I'll experiment with a lot of the options Fruity Loops gives me so I can find much better lead tracks for all of the songs. Thanks, man. :redlander:
You can just use some presets in Sytrus. You can find lot of presets on the web.