Greetings, all TGL fans!
The Guardian Legend: Shadow of Naju is my unofficial sequel of the original game. I hope that I was able to keep the spirit of TGL, because it is supposed to be new levels with the same gameplay and some new, modern improvements. More details in ReadMe file.
The game is made using Adobe Flash technology. The development started in 2010, but after 2012 it slowed down and stopped eventually. Exactly a year ago I decided to resume work on the project, rewritting it from scratch, and today I have the honor to introduce the result to you.
I don't want to repeat ReadMe file, so here are the downloading links of version 2.1.0 for Windows (24,3 MB):
Yandex.Disk
Mega.nz
My-files.ru
and for Mac (didn't test it thoroughly!) (34,6 MB):
Yandex.Disk
Currently, Russian and English languages are available. Well, since English isn't my native language, the game can contain some grammar and spelling mistakes. Just like old NES games!
Here are the most significant changes in version 2.0.0:
- teleports between save rooms are available now;
- map now shows markers of bonuses not yet taken, and also labyrinth bosses;
- rate of fire and projectile speed of main weapon are increased, especially in the beginning.
Here are the most significant changes in version 2.1.0:
- Miria can walk between two adjacent vertical blocks;
- minimap added;
- second lifebar added, showing difference between actual and pending health.
Full changelog is inside zip file.
A few screenshots:
Gameplay video:
Corridor gameplay
Labyrinth gameplay
Have fun!
The Guardian Legend: Shadow of Naju is my unofficial sequel of the original game. I hope that I was able to keep the spirit of TGL, because it is supposed to be new levels with the same gameplay and some new, modern improvements. More details in ReadMe file.
The game is made using Adobe Flash technology. The development started in 2010, but after 2012 it slowed down and stopped eventually. Exactly a year ago I decided to resume work on the project, rewritting it from scratch, and today I have the honor to introduce the result to you.
I don't want to repeat ReadMe file, so here are the downloading links of version 2.1.0 for Windows (24,3 MB):
Yandex.Disk
Mega.nz
My-files.ru
and for Mac (didn't test it thoroughly!) (34,6 MB):
Yandex.Disk
Currently, Russian and English languages are available. Well, since English isn't my native language, the game can contain some grammar and spelling mistakes. Just like old NES games!
Here are the most significant changes in version 2.0.0:
- teleports between save rooms are available now;
- map now shows markers of bonuses not yet taken, and also labyrinth bosses;
- rate of fire and projectile speed of main weapon are increased, especially in the beginning.
Here are the most significant changes in version 2.1.0:
- Miria can walk between two adjacent vertical blocks;
- minimap added;
- second lifebar added, showing difference between actual and pending health.
Full changelog is inside zip file.
A few screenshots:
Gameplay video:
Corridor gameplay
Labyrinth gameplay
Have fun!