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Messages - arseniy

#2086
Audio / Re: Good cover on the TGL music
January 27, 2010, 07:07:40 PM
Quote from: TrickyCC on January 27, 2010, 08:31:34 AM
Not a big fan of the YTMND site, but I find this very amusing.

Nice find!
I found it through google :bluelander:
#2087
Audio / Good cover on the TGL music
January 27, 2010, 02:17:14 AM
http://naju.ytmnd.com/
Nice cover in a rock style.
#2088
Fan Art / Wallpaper
January 24, 2010, 05:16:55 AM
#2089
Basic ideas for the sequel / It's Macross
January 21, 2010, 10:32:44 PM
Lets really think.
We a wish to build a world similar to a Macross world. Transformers are too rough to compare but Macross much closer.
So TGL sequel is a Macross alternative or something.

If we creat alive transfomer charactr then we should explain it somehow and think the sci-fi possible way - how could that be possible.

In macross the robot/plane has a pilot. In TGL the humanoid is the plain. That's the big difference.

Such a thoughts.
#2090
I pretty much think this will be open source project :bluelander:. I not pretend to direct it. It will depend on the opinions of the fans I m sure.
Just saying that I not sure how to make special/strong attacks to not overload the game and keep it balanced.

Quote from: Viper Leo on January 18, 2010, 09:52:22 PM
If you prefer other term, what think about "stronger attack", after all they?re only ideas and concepts, and playing with them is a common part in proyects like this  ;)
#2091
Did you read I got idea that secret rooms is a wall that can be crushed with a certain weapon and also if leave area the wall HP get back to 100% so no chance to break it without know the weapon. On the other site I think we should let to save game in any room player in if there is no monsters.
OH well. So about the special attacks. The only thing I think is that might be an overpowering. If the super attack uses lots of chips then it will be used in boss battles mostly?
I think if it accomulates from something it would be better than a chip usage at any point. I mean it accomulates and then when u get special metr full it make a powerfull shot.
It could work like this
U shoot with certain weapon - special metr accomulates.
U switch to other wepon - special metr go 0.
This could give some tactic or something.
Really hard question. Of course a special attack for each wepon is cool but I just afraid it's very hard to find a balance to not make overpowered plane.



Quote from: Rynn Rayne on January 18, 2010, 06:07:52 AM
Actually, I could see each special weapon having it's own "special attack" that costs major power chips to do, in addition to requiring all upgrades for said weapon. For example, if the laser sword had, say two regular upgrades, you would need them, PLUS an additional upgrade to enable the special attack, and it's cost would be upwards of 500 power chips.

I know the above is impossible in the game but my reasoning is if TGL WAS remade using today's generation of console hardware, there would literally be no limits(or rather, no reason for a limit) to the number of power chips you can collect and keep in your inventory.

arseniy, this could actually be something that could tie in with the "secret rooms" we were discussig in another topic - your thoughts?
#2092
Special attack? Hm... I not sure this game needs special attacks  :-\
#2093
I think the robot could make sense as well. Ala Macross. Also the Character in the TGL is a follower of Macross. I was told that one of the macross characters has a same name as TGL - miria. Well maybe the Aryssa is alternate name? I saw more often that her japanese name is Miria and english is Alissya or something.
#2094
Quote from: Rynn Rayne on January 14, 2010, 08:29:19 AM
I like the idea, but there should be some hazard to going into those "secret rooms". Maybe a mini-boss, or an exceptionally tough puzzle that can damage and kill you if you mess up too many times. Likewise, the reward would have to be equally suited for getting past such a challenge.

As for how to impliment it, I like the "two Blue Lander" idea - one knows the wall in question, the other knows how to open it.
reading your answer gave me a smart idea about the walls can be opened only with certain weapon! Wow that's just make the weapons work as a keys as well.
#2095
Wonderland / Hidden Area - X 5 Y 13
January 12, 2010, 10:58:25 AM
I not know if this possible to win this TGL. It has no 3rd key :redlander:
:bluelanderbig: find corridor 117 - amusing
Password and save state attached(virtuanes emulator)
#2096
Voting / Do you pity blue landers?
January 12, 2010, 06:36:27 AM
 :bluelander:
:redlander:
:skull:
#2097
Wonderland / 1st Video recorded
January 11, 2010, 12:47:20 PM
Here we go. The weird weirdness.
http://www.youtube.com/watch?v=-whFFQ-p_Ow
I not sure how I come up to this. It's weird.
I can share state save-state for Virtuanes

The code I started from was
jGn9 dqK7 ?Wm5 xO64
c5xg aRam QlJg Kmbg
The code on image below also works.
#2098
Fan Art / Re: My character design renewal thread
January 11, 2010, 12:11:52 AM
this suit definatelly would fit some sort of cyborb only. I doubt real human can handle this - body too fragile. That's why the jetman's suit so large. Otherwise the back of the human not strong enough. Tho the ultra strong and light material could be a solution I agree.
#2099
Plot / Re: Begining of story idea
January 10, 2010, 12:04:25 PM
BTW, how can we tell Naju was destroyed really :skull:
When it all explodes and go dark there is no stars become visible :bluelander:
#2100
I have an idea here. I think to make some more puzzles in the adventure mode it could be done that some walls are openeable. Some of Blue Landers can tell you location. This walls require lot of shooting so u will find it too boring to try and shoot every wall in the game to hope to find a breakeble one.
:bluelanderbig: "The west wall in the X:17 Y:29 can be opened. Try to shoot it"
So actually this walls can work sort of like a hidden doors and we can make it that some blue landers tell you where the hidden wall is and some of them tell you how to open it.
If this not too confusing tho.
It also can be used to create an alternative ending and hardcore secret levels just like in Cave Story.