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Messages - BmpCorp

#46
Work / Re: Sequel Demo - Flash version
September 12, 2010, 08:50:42 AM
I don't think so, I've tested savegames on different options, and they are loaded normally.

BTW, remember the game these guys are from? :)
#47
Work / Re: Sequel Demo - Flash version
September 07, 2010, 06:40:05 AM
Quote from: arseniy on September 06, 2010, 11:00:02 AM
Not everytime./
Well, did you encounter this bug several times? I and my testers haven't encounter it during countless runs... that's strange.

Quote from: arseniy on September 06, 2010, 11:00:02 AM
screen went black and it said after half minute maybe flash player was crashed.
Maybe you've tried to load a savegame from older versions. That's it, when there's something wrong with the savegame, screen becomes black.

I've attached a savegame just after first corridor, if you need one.

I know that the beginning of the game is harder than original game, but it is supposed to be such way. Do you think it is too much?
#48
Work / Re: Sequel Demo - Flash version
September 06, 2010, 10:49:53 AM
Quote from: arseniy on September 05, 2010, 05:14:35 AM
The game should be played in the player version you compiled or higher. I think it is 10 player compilation?
In player 9 controls not works. I have 10 player in firefox and games works there.
The game requires Flash Player 10 and I'm surprised you could even launch it on 9. I thought it should give you a "Movie not loaded..." message.

Quote from: arseniy on September 06, 2010, 05:41:15 AM
I stuck on some place bcuz of a bug. The gun stopped to work.
Oh man. I though I had fixed this bug for good... well, do you have the same problem every time you get there?
#49
Voting / Re: Bosses!!
September 05, 2010, 01:59:31 AM
Grim Grin. Its design inspired me to create a similar boss in some of my unfinished projects. :grimgrin:
#50
Work / Re: Sequel Demo - Flash version
September 05, 2010, 01:50:45 AM
Thank you for your comments everybody. I have updated demo once more, now there's no more unfinished rooms and something like that. There are two corridors along with complete first area, also some new enemies and bosses :) I have added some 8-bit music, too, though, not in every type of room ('cause I haven't chosen it yet). I hope you'll enjoy it. :bluelander:

Quote from: Platonist on August 29, 2010, 04:21:29 AM
I wish there were some new 8bit music to dig and maybe some better grammar in the info sections - no hate - im just honest! keep up the good work  :heart0:

also, in my opinion 30 fps is too much. i'd put it at around 25 fps if i were you. ^^
Well, English isn't my native language, so I'm not perfect in it. I think I'll need some little help with this.

Why do you think 30 fps is too much? Change of fps doesn't affect game speed much, it affects, um, smoothness instead. I think 30 fps is better than 20 or 25, the only drawback I see is the rising of system requirements.

Quote from: RagnarokNAJU on August 31, 2010, 06:32:25 AM
i cant fire for the life of me!!!! i cant figure out any controls lol
I've seen such problem with some players different from Adobe Flash Player. So use it, standalone or as browser plugin. It works either ways on most PCs, though one of my testers had such problem even in Flash Player. I don't really know what about that, but it should work with it correctly.

Also, I've added default controls in the first message, I think it could be handy.

Quote from: Megadeth502 on September 04, 2010, 12:42:22 AM
Wow cool demo! I only played for about 2 mins. for some reason i couldn't die  ???
Now you can! :skull:

Well, I think it would not be necessary to upload every next version of game. Otherwise it will be uninteresting to play it when it is finished, I suppose :) But your ideas could be useful, so post them if you wish. Thanks again for all the support :)
#51
Work / Re: Sequel Demo - Flash version
August 23, 2010, 11:01:43 PM
It's E or quote (') by default. But you can change it on controls screen.
#52
Maybe you should fire at some specific place in the room. Try to search for it, you'll hear different hit sound when you find it.
#53
Really good hack. Especially a fight with an Optomon in the labyrinth trap :optomon: That was good idea.
#54
Work / Re: Sequel Demo - Flash version
August 21, 2010, 09:21:38 AM
Quote from: arseniy on August 20, 2010, 06:54:06 PM
Hello. I made change and posted a link to the first post also renamed it into "Sequel Demo - Flash version"
I think with a previous name people could miss it and not read 3 posts to find a link...
If you not like the change you can change it back.
Thanks, that's much better. I also updated the link - now you can try it in 30 fps. :)
Also, there is now save/load feature (save room is at X14Y19) and Multibullet weapon at X18Y12. I also added the music (that's why the file is much bigger) - it's by Russell Cox from OCremix, if someone wants to know. Enjoy and comment :)

QuoteSuch longer level with few defense system bosses could be another outspace level maybe when u fly from one part of planet to other or to other planet if you plan to make few of them.
Heh, you've guessed one of my ideas. I've added multi-maps feature already, so there can be multiple planets. :)

QuoteThis DEMO gives an idea that there could be an exact port of the original TGL and the stages could be modified with more areas and there u could fight a double bosses  :3 or even triple. I mean like imagine people you fight aganst Optomon and GrimGrin at the same time!  :optomon: :grimgrin: - what a horrible pleasure! XD
Well, I told you that I don't want to create an exact copy or port, but maybe we have some different opinions about 'exact' word :) And that's a good idea about bosses. I'll definitely think about that.
#55
Work / Re: How about two remakes instead of one?
August 20, 2010, 02:15:41 AM
Quote1.The first level is too long(which is probably bcuz u try everything in it)
Well, maybe because I always wanted to extend my fauvorite game and everything in it :) But I, personally, don't think that it is too long and can exsaust or irritate somebody. I wonder what you will say about the whole remake length, as I really plan a lot of areas and corridors...

Quote2.The background things in color like asteroids can confuse.
Yes, you're right, I've already darkened those red and blue planets, so it is no more confusing.

Quote3.the FPS(frames per second). really should be in 30 fps. This seems 12 FPS kinda low frame rate.
The framerate is 20 FPS. I now tried to advance it to 30. Well, it plays much smoother, but it also raises the system requirements, especially in fullscreen mode (yes, I'm not so good in optimisation :skull:). On my PC it still never exceeded 8% of clock time in windowed mode, but if you've seen 12 FPS instead of 20... well, can you tell me maximum CPU loading percentage while playing?
#56
Work / Re: How about two remakes instead of one?
August 20, 2010, 01:46:06 AM
Quote from: arseniy on August 17, 2010, 09:20:52 AM
Also about music -
check this out

http://theguardianlegend.com/forum/index.php/topic,205.0.html
Nice track, which could also fit my remake. But if you want to help me with the music, it will take a lot of your time since that is a time-consuming and not an easy work I presume. :) If you have time and will, well maybe...

Quote from: teremochek on August 18, 2010, 10:45:31 PM
Looks well! I think that for today is the best variant of sequel.  :redlander:
Really? Glad to hear that. :)

Quote from: teremochek on August 18, 2010, 10:45:31 PM
I can't tell that better: Three games or one. But all can-be it is necessary to unite?
Um, yes, it's a big question if we should merge our projects or not, but the bigger question I think is just how we gonna do it. So maybe we should leave it as it is, working on serapate projects. I think I also won't be much of help with your projects since I'm only good in programming on ActionScript and similar OOP languages, but creating music/sprites from scratch is not something I can show.

Glad to hear that you liked the demo :) By the way, for now I have implemented a save/load feature (no more long passwords, though, just savegame files) and some special weapons.
#57
Work / Re: How about two remakes instead of one?
August 17, 2010, 07:56:01 AM
I understand you're on vacations or somewhat, that's OK, I'll wait.

Quote from: RandomSpriter on August 16, 2010, 08:39:35 AM
I'm interested to see what you have gotten so far, but the game I'm trying to make is pure scratch, with only references to the original with all new sprites/Characters, which means there's alot of ground work to be done.

And I can say it'll take time, alot and alot of time and remaking sprites until I am happy.
So it seems it is more like standalone game than a remake. Good luck, I'm looking forward too see the result.

Quote from: arseniy on August 16, 2010, 11:22:16 PM
Umm... Seems like a nice stuff!
Teremochek started to learn flash he might like this stuff. I do flash games but I not do programming anymore.
Yeah, my question was more about Teremochek's projects, if any of them is online now.

Quote from: arseniy on August 16, 2010, 11:22:16 PM
Thanks, tell your thoughts if you want to do this all alone or looking for someone to join :redlander:
Well, I used to work alone all the time and I think I'm capable of doing it that way. But if somebody wants to help with technical work, I don't mind (I'd like to help other creators, too, if I can do it and have time). Your ideas are always appreciated, too.

For example, now I have two things which needs discussion. First one is music for the game: should it be some high-quality covers of original music or should I use NES music (to make it, like, more nostalgic), not only from TGL. I, personally, wanted to choose the first variant, but it seems there aren't many covers exist. That problem won't be with NES music, so looks like I'll have to choose that variant.

Another point is an idea to create some items which you need to collect during the game and which will grant you a secret boss fight/secret area/better ending etc. I think that's a good idea, but I wonder what should be that items. Maybe you can help with that. :bluelander:

OK, thanks for reading all that, but please read a bit more and you'll get prize - demo of my remake. :) I attched it, so you can see what I made to this moment. There is one corridor and several rooms. There is also the map, but not all rooms are completed yet, so you may suddenly find yourself in starting room :) Just don't go up in first room with enemies, and don't go to the right in the room with red spiders below it, or you'll stuck in the wall.

There's also a bit of a plot, but the story isn't final and complete, since I hadn't pay much attention to it yet. The first screen of the game should show you something about a distress call from space object identified as NAJU, which was destroyed 22 years before in TGL. So our guardianess dispatched there to investigate. Some more story pieces you can find in this demo.

The default controls if WASD/Arrow keys and Q/Slash to shoot. You don't need special weapon key since there aren't any special weapons in demo. Use Space to pause and Tab to see the map. You can also change controls and some other options, including language, in game menu (it's on the map screen).

So, I hope you'll enjoy it! Also, don't pay much attention to the file name. :bluelander: It's here.

PS: Forgot to mention: you cannot die :)
#58
Introduction Area / Re: Nice to meet everyone
August 17, 2010, 05:52:49 AM
Thanks. I meant Russia, too. :) And looks like we're living not so far from each other.
#59
Introduction Area / Nice to meet everyone
August 16, 2010, 04:08:52 AM
Hola, TGL lovers!

Nice to see that such great game hasn't been forgotten, even though it wasn't very popular. Nice to see lots of fans on this forum (well, maybe not lots of, but still), and from my country, too :) Hope we have a pleasant talk here.
#60
Work / Sequel Demo - Flash version
August 16, 2010, 03:58:46 AM
download sequel demo progress made in flash
http://www.box.net/shared/7ys4givqpy

Default controls (can be changed in 'Controls' menu):
WASD/Arrows - movement
Slash/Q - shoot normal weapon
Quote/E - shoot special weapon
Space - pause
Tab - map and menus

How about two remakes instead of one?

Greetings, TGL lovers. That's a pity that I found this forum kinda late, though site adress is trivial. I see you're working on the remake and I wonder if the work is still on. 'cause not so long ago...

...I started to work on my own TGL remake. I'm using Flash technology, programming on ActionScript, and to this moment I've created one playable corridor and some rooms. Other basics of the original game, like map, weapon changing, upgrade of weapons and hero, seals etc are implemented, too. Though, there is still a lot of work to do.

One thing to mention, I haven't set myself the task of creating the exact copy of the original with new levels. So I made some changes not regarding to the basics, for example, I changed the resolution of the screen and behavior of some enemies. And of course I wanna made some quantitative changes, like creating higher levels of upgrade, more keys and weapons, and so on. Some of such changes are already implemented.

Here are some screenshots, by way of proof:



Surely, two remakes are better than one. Still, I'd like to hear that the older one isn't abandoned, too.

Comment, please, if you are interested. I think you will be interested, so I'll upload some demo version soon :)