I certainly wouldn't rank it first. I don't really rank games like that anyway. Too many variables. It's totally one of my fav NES games tho.
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#2
The Guardian Legend / Re: 25 YEARS ANNIVERSARY!!!
January 22, 2014, 09:41:10 PM
So yeah I'm almost a year late. So happy early 26th birthday! The cake looks amazing! And it'll be that colour naturally if it sat around for a year.
Before even playing the game my older brother had traced the PAL box art (we weren't in Europe. He got the pic off of some BBS) and that got me interested. I saw the name on a game case I'd walked by dozens times but never even picked it up. I rented it... and got my butt handed to me. Actually, I've never been good at shmups. I play Touhou (SA and IN are my favs) but that doesn't mean I'm good at them. LOL. Anyway, I eventually got out into the labyrinth and described it to my brother as "Hades Nebula at the start, but then it turns into the parts of Blaster Master where you don't have the tank." So not totally accurate but I was, like, 9. Cut me some slack. I eventually got pulled into the world. I hadn't played Zelda at that point (remember, kids. What's a classic now was just "another neat game" when it was new) so finding secrets and making maps that were that bloody huge was astounding to me. Most of my gaming had been on the Commodore64 where a huge game was less than 50 rooms. It was a real thought-changing experience.
Before even playing the game my older brother had traced the PAL box art (we weren't in Europe. He got the pic off of some BBS) and that got me interested. I saw the name on a game case I'd walked by dozens times but never even picked it up. I rented it... and got my butt handed to me. Actually, I've never been good at shmups. I play Touhou (SA and IN are my favs) but that doesn't mean I'm good at them. LOL. Anyway, I eventually got out into the labyrinth and described it to my brother as "Hades Nebula at the start, but then it turns into the parts of Blaster Master where you don't have the tank." So not totally accurate but I was, like, 9. Cut me some slack. I eventually got pulled into the world. I hadn't played Zelda at that point (remember, kids. What's a classic now was just "another neat game" when it was new) so finding secrets and making maps that were that bloody huge was astounding to me. Most of my gaming had been on the Commodore64 where a huge game was less than 50 rooms. It was a real thought-changing experience.
#3
Work / Re: Riker?k - The Guardian Saga
January 22, 2014, 08:31:36 PM
Hi. I stumbled on this place by chance when trying to re-ignite my memories of this game for a Worlds of Power parody thing. I'm completely blown away by the work I see here. The weapons in particular and the different chip system sounds interesting.
For the record, I'm pro Shield and Proximity Mines or Delay Mines for special weapons:)
Story-wise, I promote the idea of keeping it simple yet interesting. Focus on providing an interesting look at the game's world and it's history. Maybe a twist where Naju reaching Earth is actually a good thing for the rest of the galaxy. I think themes of reflection and loneliness are smart to use here as the setting already supports them, they require less resources (less characters/dialogue) and can be reflected on in interesting ways when the main character isn't human.
I'd say the only bad thing (well, not bad. Just worth improving upon) is DP's redesign on the tumblr page a few posts back. The art itself is great but I feel it's far too generic looking. For those of us who grew up with this game, the character's distinct style with visibly noticeable transformation components was an instant winning factor. Mecha musume and similar styles were pretty much unheard of, especially outside of Japan. So she was kind of a first. I get overjoyed when I'm searching pixiv and she pops up, and the first time that happened I admit I got a bit teary-eyed with nostalgia. It'd be sad if others who didn't stumble on it like I did couldn't get that same feeling.
I just think that, if anything, the character should be instantly recognizable.
I'm not meaning to end on a low note because the work here is beyond exceptional. Just giving my 2 cents. Best of luck with the project. I'll certainly be popping back here every so often to check up on it, and I'll help spread the word.
For the record, I'm pro Shield and Proximity Mines or Delay Mines for special weapons:)
Story-wise, I promote the idea of keeping it simple yet interesting. Focus on providing an interesting look at the game's world and it's history. Maybe a twist where Naju reaching Earth is actually a good thing for the rest of the galaxy. I think themes of reflection and loneliness are smart to use here as the setting already supports them, they require less resources (less characters/dialogue) and can be reflected on in interesting ways when the main character isn't human.
I'd say the only bad thing (well, not bad. Just worth improving upon) is DP's redesign on the tumblr page a few posts back. The art itself is great but I feel it's far too generic looking. For those of us who grew up with this game, the character's distinct style with visibly noticeable transformation components was an instant winning factor. Mecha musume and similar styles were pretty much unheard of, especially outside of Japan. So she was kind of a first. I get overjoyed when I'm searching pixiv and she pops up, and the first time that happened I admit I got a bit teary-eyed with nostalgia. It'd be sad if others who didn't stumble on it like I did couldn't get that same feeling.
I just think that, if anything, the character should be instantly recognizable.
I'm not meaning to end on a low note because the work here is beyond exceptional. Just giving my 2 cents. Best of luck with the project. I'll certainly be popping back here every so often to check up on it, and I'll help spread the word.
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