Both have their potential for geatness, but 2D sprites are much easier to make or modify, as opposed to 3D modelling.
3D would allow the game world to be expanded to incredible levels, as ypou could hide things like special weapons, blue/red landers, etc. in totally new areas, not to mention making the game significantly longer to complete, which, partially depending on the AI, would make or break the game.
2D, however - as I pointed out sprites are easier to work with, and you could even use an older game engine from, say, the SNES or Genesis era to have better graphics without having to make the game engine by itself.
And be it a remake or a fan sequel - all of us old timers or "retro gamers", I think, would perfer 2D.
3D would allow the game world to be expanded to incredible levels, as ypou could hide things like special weapons, blue/red landers, etc. in totally new areas, not to mention making the game significantly longer to complete, which, partially depending on the AI, would make or break the game.
2D, however - as I pointed out sprites are easier to work with, and you could even use an older game engine from, say, the SNES or Genesis era to have better graphics without having to make the game engine by itself.
And be it a remake or a fan sequel - all of us old timers or "retro gamers", I think, would perfer 2D.