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Messages - Golbez

#1
Work / Re: TGL: Legacy (by Sinner-KS)
September 24, 2017, 12:05:16 PM
I have the XNA Redist package installed and I'm still having problems playing the game:

---------------------------
Error!
---------------------------
ClassName: EIdReplyRFCError
Message: Can't open data connection for transfer of "/VT/TGL Launcher/Launcher version"


If the error persists, contact the developers.
Press Ctrl+C to copy error details to clipboard.
---------------------------
OK   
---------------------------



AND


---------------------------
Error!
---------------------------
ClassName: EIdSocketError
Message: Socket Error # 10054
Connection reset by peer.

If the error persists, contact the developers.
Press Ctrl+C to copy error details to clipboard.
---------------------------
OK   
---------------------------

:( I miss playing this game. It's fantastic.

Edit - That was for the Launcher.exe. Using the Legacy.exe seems to fix it. Great!
#2
Work / Re: TGL: Legacy (by Sinner-KS)
May 07, 2016, 09:27:05 AM
There should be an offline mode. It seems the server is down, and it won't let me start the game. :(
#3
Work / Re: TGL: Legacy (by Sinner-KS)
April 05, 2016, 07:31:37 PM
Ahh. I only have 30 total chips. That must be what the "gun" provides then when you find a Blue Lander. I've been choosing the sphere on the left every time. Thanks for the explanation!
#4
Work / Re: TGL: Legacy (by Sinner-KS)
April 03, 2016, 09:11:35 AM
Area 2 is amazing. I love that you use monsters from the corridor levels in the area.

I accidentally upgraded a gun too much and now I can't use it. When my primary weapon chip requirement hits 40, how can I access it?

Oh, and I figured out Red Lander's riddle. This is also awesome.
#5
Work / Re: TGL: Legacy (by Sinner-KS)
April 02, 2016, 08:38:16 AM
 :o 


:redlander: :redlander: :redlander: :redlander: :heart: :heart0: :heart: :heart0:

I just assumed they were all blank. I suck!
#6
Work / Re: TGL: Legacy (by Sinner-KS)
April 01, 2016, 03:42:03 PM
Heh, it's Sinner's* work. I'm just a recent enthusiast, awaiting the next release. It's awesome. Definitely check it out. Probably won't take you a whole weekend to work through though. Only the intro and corridor 1 are playable, with a randomly generated(!) area 1 in between. There are a lot of options in the weapon choices though, and with the random maps, even this demo is pretty replayable - I've played through on different difficulties (easy and medium) with each of the gun types. There's quite a bit to explore with the adjusted mechanics. I hope to see it completed some day. So much awesome here.
#7
Work / Re: TGL: Legacy (by Sinner-KS)
March 19, 2016, 07:29:41 AM
I haven't updated the game since the previous post, but I'm discovering so much more about this. And I'm still as amazed. I almost died against one of the easiest mini-bosses of the original (the red squiggly thing that appears/disappears, who generates weak other red squigglies.) It was awesome to discover that as he ate the power-ups, he increased his health! So this both takes away from my health, and increases his. Amazing trickery. Then there's all the secrets I'm discovering, like monsters where you don't expect or triggers for secret bonuses (don't want to reveal too much). And still, the detail is so great - the glowing ring around the portals, the erratic flight path of the bats, the RANDOM MAP GENERATOR. And while I haven't explored this at all, I love that rather than getting experience from killing monsters, you trade in your power-ups to level your character. This is an awesome change, and one that makes that power-up eating miniboss all the more intense. At first I was like  :bluelander: but now I'm like  :eyeblue1: :eyeblue:

Is there an implemented solution to RedLander's mechanical beast problem yet? I haven't been able to solve him.

That miniboss (that eats power-ups) seems impossible on "Normal" mode! I can't get out of the way of his entrance. So I just automatically take damage. Of course, I made myself slower to improve my gun strength. That might have something to do with it...

2x Edit - Yeah, that miniboss is tough. You need a speed of 7 to clear his surface attack. And level 1 is crazy too! This game is going to be nuts when it's done.

Suggestion - The "language" area at the beginning of the program could have "language" written in English in a smaller font where you can change it so it's readily clear to the English speaking language where this is done. We're not used to having to change our language; we're spoiled! =P
#8
Work / Re: TGL: Legacy (by Sinner-KS)
March 14, 2016, 04:57:38 PM
So with Windows 10, the Game Studio 4.0 Refresh said it was incompatible. The second link, XNA Framework Redistributable 4.0 however did the trick!

So it's time for some feedback. And first, it's every bit as impressive as the demo looks. The graphics and animation are amazing, right down to the shimmering power meters and dancing seaweed. The fish look amazing (corridor 1), and you've maintained some of the key sound effects (destroying blocks for example). So it really has a legitimate sequel feel. I've only played with one weapon so far (the electricity), but it's really innovative. It plays well with the game and adds to the replayability. It's very clever how the electricity will attack adjacent enemies. And then there's the thoughtful secondary weapons - the big energy blast, and the electric boots. Both are quite useful, and it's well balanced with a slow rate of fire so you can't exploit it (which is frustrating! ha.) And the choices the Blue Landers give you are great, along with explanations before selecting them.

But I have a little criticism (very little!). I feel like she walks just a tad slowly, but this is probably linked to the gameplay/mechanics of the game, with the speed of the other monsters. So maybe this can't be corrected without having to tweak the rest of the monsters as well. And her booTs are huge. This is probably why she walks so slowly! Haha. (Although, I believe this is how the NES game was, and then you got items that make you run faster, so I hope that's how this will operate also.) Also, while setting controls in the first main menu, there's no back button. I have to close (X) the window to get back to the main screen, which is a bit counter-intuitive. I thought it would close the program instead. This should be more clear. Also, if you start a game and change the controls from the following menu instead, it's very convenient to press the keys as they present to you, after you discover this is how it works. But the first time, I accidentally started inputting the wrong keys, and there was no way to interrupt or back up the process. So I button-mashed my way out of there and then had a really hard time escaping the menu. Haha. I had to close-reopen the program, basically. So changing the buttons could be a little more clear. But this is minor stuff. The game is brilliant, and I look forward to its continued development, because those other levels were a snap!

Lastly, a correction. "Good choise. Take it!" Choise -> Choice.

Oh, and Fleepa was awesome. I love that you changed up his attack style. I feel like what might make it even trickier is if sometimes he just zooms across the screen without popping his nose out first. Maybe every 5th attack or something, just to keep you guessing. Just a thought! Really great stuff!
#9
Work / Re: TGL: Legacy (by Sinner-KS)
March 13, 2016, 04:15:24 PM
So I have the following Microsoft XNA and C++ files, in addition to about another 8 C++ files (more from 2008 and 2005). Well, I took a screen shot of it, but the forums won't allow the upload, it seems, but I have a bunch of C++ files and the XNA installed, so I should be good there. Also, Windows 10 said I already have Net Framework 4.6.1 or newer, so the installation will not continue, so it must already come installed on Windows 10, although I didn't find it in the list of Apps with those C++ programs. And I installed Direct X from the Install link from the game, so I think that should cover it, although the game still seems to be not launching. Please let me know what you think. I'd love to get this running. It looks so good.  :skull:
#10
Work / Re: TGL: Legacy (by Sinner-KS)
March 13, 2016, 01:16:01 PM
Hi Sinner. I haven't been to the forums in awhile, and I pop in to find your 3D remake. It looks terrific! I've downloaded the demo, but I'm wondering if there's an English version that I can download? Or where in the game can I select it? I feel immediately lost on the installation screen.  ;D I saw you said it's been available since Alpha 33. I just don't know how to access it. Thanks, I can't wait to try it!


Found it! I just had to pick a folder/destination and change the flag icon. Awesome!


Edit - I can't get it to work. I don't believe I have all the required software, but I'm not sure which NetFramework I should have with Windows 10.
#11
Has anyone thought about doing a kickstarter to make a remake of this game? Or sequel? The makers of Shadowgate just pulled it off, to great effect. They have a few inherent advantages up their sleeves, of course. One, they created the game and so have an extensive background with the game brand and game development. Two, they were able to buy the licensing/copyrights to the game and fully do what they want. Still, I think the idea of a kickstarter is an excellent idea for anyone who might be serious about doing a sequel or 3D remake, etc. Maybe the community here can help brainstorm some ideas of how to get it set up, what would be good prizes for donors, recruiting talent, etc. Just a thought, though maybe a touch ambitious.

https://www.kickstarter.com/projects/zojoi/shadowgate
#12
Fan Art / Re: Guardian Legend Alpha 3d trailer
August 24, 2014, 08:36:36 PM
Yeah, I agree. The intro looks great, but could use some more textures. And it definitely could be the intro to a 3D version.
#13
Audio / Re: My interpretation of the title track.
August 03, 2013, 08:12:00 PM
This is 1000% pimp. Where is the download link? ;)
#14
Fan Art / Re: Guardian Legend Comic
June 15, 2013, 01:25:11 PM
I think these backstory frames are excellent. But yeah, I'm looking forward to some familiarity with content from the game. So if your timeline has one more set before we return to Naju, that sounds great by me.
#15
Fan Art / Re: Fan comic page!
May 04, 2013, 12:20:26 AM
Props for going through the effort! Works great. Wish I knew css to help out. :(