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Messages - delarakyle

#1
Quote from: arseniy on May 06, 2011, 11:05:37 PM
Can you work with GTA engine ;) ?

not on the CPU im using  >:(, i just moved back from Japan, you see  :)

(edit) i might be able to get Ryousuke to help you guys out........
#2
man it's hard to try to satisfy the old school group, and the new school group  XD

i will volunteer in making the game, i can make 3d model skins
#3
Quote from: arseniy on May 06, 2011, 05:30:05 AM
delarakyle. You probably thinking about putting all your favorite games into one?

I think fans of TGL would be happy with something close to original and improved.

So far I feel most sympathy to UserK skecthes. Tho I was think that 3D is not good idea but what he did feels so familiar that makes me instant like of it. It's just a rooms so far tho.

You talking about GTA SA and other big games. Check their budget and size of Team. We have no millions of $$$$ and have no Team of 50 professional people.

no thats not what i mean, GTA sa is pretty easy to use as a game engine. i just thought we could use it for reference
#4
amazing i got a response, anyways...

i like the star fox idea i thought about it last night too, also lets have it have it so you wont have to move up/down so much. but yeah i see where your coming from

the HUD was a bit unfriendly and packed with information, what i meant was to have the data more organized, and simply, more modernized like halo or mgs

okay FPS is out of the equation, how about MGS4 style with detailed radar?

switching weapons can also be MGS4 style, with your favorite weapons can be quick select with scrolling, and/or click select approach

what i meant was in the storyline and during cut scenes,(i dont mean putting expression in the middle of gameplay!) round character definition: A round character is a major character in a work of fiction who encounters conflict and is changed by it. Round characters tend to be more fully developed and described than flat, or static, characters. If you think of the characters you most love in fiction, they probably seem as real to you as people you know in real life. This is a good sign that they are round characters.

i hear you with the room concept,hears how to counter that, how about walls that surround a player in a room like metroid and doors that open or, if you want we can make it so that there is a "sterilizer" feature that killls everything in the room after you leave.to have a laser,digestive acid,etc in the room that kills everything in it kinda makes sense since it is an alien planet. lets try to make sure that the same amount of enemy ai units,with the same amounts of health and stats spawn the way you left it. but lets not put the room clearing system in npc rooms of course.
or if you want we can simple leave it top down

how about instead of just warp panels, we give the player an option to go into SHMUP mode and fly to the room? so the player won't feel confined to just an RPG style.....

how about secondary objectives like nonlinear objectives completing harder objectives allow you to obtain new weapons,exp, money,usable items(health packs,armor packs),or stat boosters

what about armor upgrades, and character customization.?

how about friendly a.i's that can assist?

some more intricate puzzles: good,leaving the player no hints or ideas on how to complete them: bad

weapon classes, Human, Alien, projectile, laser, flame, etc. not gonna go into detail ,that's what other threads are for

i agree on destructive environments, but please lets stay away from corpse models, and lets make the destruction a bit more scientific, like shrapnel flying around can be harmful to enemies, bullets rebound or penetrate through objects, flammable environments, etc

i dont think too much Chibi is a good idea, but too much fanservice is just as bad

rag doll physics? i find it less annoying then scripted deaths

an anime style idea is good, but lets not go overkill with it....

i have another good idea,

for a pre-prototype version of the game lets use the GTA-SA game engine.i know i know , copyright this and that and bla bla bla. but lets recreate its engine, and make somethings more rigid, capable, and flexible. what im trying to say is that, the original engine is too, inferior

oh and also bloom and good particle effects would be nice
#5
Basic ideas for the sequel / the overall new game
May 03, 2011, 11:18:01 PM
so i was thinking, how can we make a new "The Guardian Legend" while making it fun and enjoyable, without compromising a classic feel. so here's some ideas  :)

Overall:

* the new TGL will have modern style, while retaining the original art concept

* the new TGL has to have a less confusing Heads Up Display

Storyline:

* lets try not make a completely new story, but enhance the original so that it is more understandable and more appealing in general

* The protagonist should have a more round character, with more expression and emotion.

Gameplay:

* in the first TGL i felt that the main character did not interact with the environment enough. more interaction needed.

* Enemies should give a more threatening appearance and a different armament.

* HUD needs to be simplified

* Controls need to feel comfortable

* a pop-up quick select weapons display that pauses the game until the button is let go or a weapon is selected should be featured

* Savegame feature should also be installed

* maybe a few new weapons or two

* Secret weapons

* (during on foot scenes) over the shoulder, FPS, original top down, or if you could switch between all modes would be excellent

* upgradable weapons,Armor, Etc.,more of an RPG feel

* (during flight scenes) ace combat style, or original top down

i will finish this tomorrow..... :bluelanderbig: