I've seen other games use the jmp tables as well, mainly Blaster Master. From what I understand, it's a kernal table that makes the program easier to keep track of while coding. Imagine if that they needed to go and tweak one of the subroutines, they could leave the JSR to one of those jmps alone, and just alter the jmp itself. That way you are only making one edit, rather than several edits. I don't think it would be wise to mess with that table, though doing so might free up alot of space.
I thought it was possible to change mappers. I recall that DharkDaiz managed to change the mapper for SMB1 in order to implement his season changing effects.
Edit: Unfortunatly rom hacking is not a thing that you can just pay people to do for you. For one thing, this is a hobby, not a job, and second, people with the skills prefer to focus on work that interests them. The only way that a really awesome TGL hack would come to fruition is if one among us is talented enough to make that happen, and is willing to devote alot of time, for free, to making such a game. Sad to say that many classic NES games do not recieve the love and care that they deserve because not enough people with the skills know about or desire to hack the game.
Unfortunatly I don't posess the skills to make a really great hack of this game, but I am talent at data finding. In fact I believe I was the first one to start hacking TGL, though others may have been first in writing notes or producing hacks and utilities.
I thought it was possible to change mappers. I recall that DharkDaiz managed to change the mapper for SMB1 in order to implement his season changing effects.
Edit: Unfortunatly rom hacking is not a thing that you can just pay people to do for you. For one thing, this is a hobby, not a job, and second, people with the skills prefer to focus on work that interests them. The only way that a really awesome TGL hack would come to fruition is if one among us is talented enough to make that happen, and is willing to devote alot of time, for free, to making such a game. Sad to say that many classic NES games do not recieve the love and care that they deserve because not enough people with the skills know about or desire to hack the game.
Unfortunatly I don't posess the skills to make a really great hack of this game, but I am talent at data finding. In fact I believe I was the first one to start hacking TGL, though others may have been first in writing notes or producing hacks and utilities.