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Messages - UserK

#421
Probably jungle. Good music and nice enemies, midgame. Both long enough and fairly intense.
And by the way, you should all be loving green. Or blue.  :bluelander:

Special mention to crystal theme.

I hate the second labyrinth theme and the organic theme feels just lame to me (as they always do in all games), although TGL's had some nice touches.
#422
The Guardian Legend / Re: gamefaqs
October 29, 2010, 03:33:30 AM
The green pyramid is, by sure, the pyramid popping up from nowhere when entering maze minibosses.
If memory serves, one pyramid per exit will become a yellow one when the boss dies and its powerup is picked up.

I seriously think the manual is just inaccurate in this regard. I don't recall getting higher score from destroying yellow pyramids either.

Maybe in Japan green and yellow are similar words, or maybe a later design decision shuffled the colors.
#423
The Guardian Legend / Re: My Guardian Legend Lego Set
October 29, 2010, 03:27:27 AM
It's good!  :D
Sprites always come good in legos. Also, bricks. Those guys are cheating a bit with their sub-brick precision.   :P
#424
Voting / Re: 2D or 3D?
October 28, 2010, 11:18:15 AM
2.5D. 3D environments with 2D mechanics. Maybe 2D sprites as well, I'm not sure.
3D stuff nowadays have too much advantages. Do maze wall lighting in 2D... nah.
#425
Voting / Re: Bosses!!
October 28, 2010, 11:16:21 AM
I'm the only one with bombarder? I looped on it so much, just an easy prey. Ever wondered what happens when the health bar fills the whole screen? Now, THAT was a surprise!
#426
Voting / Re: Weapons
October 28, 2010, 11:13:48 AM
My order of preference:
I recall using 2 and double sword a lot more than others.
I also liked grenades but maybe they should have been slightly more powerful.
EE didn't erase much after a while but always good against projectiles.

I was very disappointed by the laser, which always felt a bit "weird" to me and I never truly understood the front wave completely. I liked the mechanic but the damage never satisfied me.
#427
Voting / Re: Miria Mystery Nature
October 28, 2010, 10:52:18 AM
I went for the "Unique creature", although I'd have liked more the term "creation". This could also be check-based as some choices somewhat overlap with the others.

I don't know from where you took those ideas, the earth spirit especially, I kinda like the idea as RagnarokNAJU noted, of being similar to a 'weapon'.
As I have been playing the EU game, I was presented with something that looked at least not completely robotic. I always had some difficulties in matching the extreme harshness of Naju's and space environment to the needs of biological, human-like tissues.

To me, Miria was mostly robotic, but not just a cyborg, but one that could be built only with extreme commitment, a spark of genius and a lot of luck. You could call the coincidence of those factors "faith" and possibly even "the will of a spirit" (I am stretching it a bit here).

Miria's EU look is sharp and cold as steel and space. By contrast, the JAP seems to suggest both some kind of organic growth coupled by the need of a techno cage. The JAP version suggests a mostly human nature the distant (non?) expression of the EU look is nothing compared to the (sorrowing?) atmosphere of the JAP version.

I still wonder whatever this is correct as JAP provides plenty of examples of robotic beings looking almost indistinguishable from "true" humans. In Battle Angel Alita her only biological part is the brain if memory serves. I think there's a similar degree of integration in Ghost in the shell.
#428
Quote from: Xenoangel on June 13, 2010, 12:06:00 PM
Well this guy has alot of thought already put into it too. check it out. http://www.itchstudios.com/psg/guardian/guardianlegend.htm
It's very good work to me, more than a remake, that would make up something more like a reboot. A think that I found very peculiar was the scrolling mechanism (fixed, scrolls on transition). What do you think about it? It delivers some sense of separation which makes the things feel simplier.
That guy made a really good brainstorm.
#429
I quite share the feeling. Looks like ink alone is rarely sufficient for a story.
#430
General Talk - simple and fun / Re: What you busy with?
October 28, 2010, 05:57:48 AM
Going to start this afternoon's work.
I am dealing with a who-done-that-why type of problem. But I think I have figured it out. Not sure I'll fix it by the evening, but it should be gone tomorrow.
#431
Introduction Area / Landing sequence completed
October 27, 2010, 10:15:21 AM
Hello everyone!
After countless years of navigating in the large, limitless space that is internet, I somehow got there. I've orbited around the forums for a while after deciding to register. Now that I'm here, I wonder how I missed this place for so much time!

This is a game which literally haunted me for a while. Quite a while I have to add, and I still remember the pain of those passwords. I have a love-hate relationship with those games of the past. Blocky, buzzing, few colors and a lot of flickering sprites in a moving mosaic of pixels. I find hard to believe I once considered this colorful, sharp, smooth, tech. But the fun factor is still unquestioned.

For The Guardian Legend this steered quite clearly to the "love" side of things, as most NES games I had the honor to buy. I believe this was due to the sheer amount of time it took me to finish it the first time (I think I finished it twice, or maybe three times up to now), it took years the first time!
I believe the challenge really helped me in perceiving this as good, even in the days the NES were starting to rot, as I always considered it to be ongoing business.

Looking back, I suppose TGL could actually be the source of my English, together with "Picked up a clip" from Doom, a few years later.

If memory serves, I got stuck for a lot of time in the first level. As a child, I found the shooter sections pretty difficult, and the boss is quite hard with that puny gun. They did good in putting those star enemies here, the joy of finally being able to blast'em many hours later is epic. I was quite surprised when the Guardian landed and it became a maze exploration game. Sure, it was on the back of the box (EU BTW) but being this my absolutely first game after Mario, the mechanics were fresh and interesting.

Where do I went from there? I don't quite remember. I have downloaded a complete map of the game, maybe it will help me figuring out my path.

This has been written after a whole day of button mashing so I suppose that's enough for today. Wish you all a good day/night/whatever. UserK out.