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The Guardial Legend Dynamics

Started by teremochek, January 12, 2010, 12:30:25 AM

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teremochek

In this theme we will consider speed of monsters, the weapon and all from game Guardian Legend.NES

teremochek

#1

MIRIA
Animation speed: 1/8fps
Speed of movement:
 UP, DOWN, LEFT, RIGHT: (1,1,2,1,2)/1fps
 UP-LEFT, UP-RIGHT, DOWN-RIGHT,DOWN-LEFT: 1/1fps

WEAPON default 1
Speed of movement:
U,D,L,R: (4,4,4,3)/1fps
UL,UR,DR,DL: (3,3,2,3,3,2,3,2) /1fps

WEAPON WAVE 1
Speed of movement:
U,D,L,R: 14/1fps
UL,UR,DR,DL: (10,11) /1fps

RandomSpriter

Would be interesting to find out about the different projectiles speed in the game to the Work we're doing.

teremochek

While approximately I will explain as it becomes...:
It is necessary:
1)The emulator - NES
2)Rom - The Guardian legend
3)The program for record: Fraps (or any another)
4)Video player

We operate thus:
- We start the emulator, we open game
- We start Fraps
- We choose the weapon or the monster
- We write down its movement
- We open a player
- We will measure movement on pixels
- We do a post here) 8)

UserK

Quite interesting data, too bad the stream didn't live. Shouldn't speed be in pixels/sec or pixel/frame instead?

arseniy

#5
First time someone report such bug.
The simple machines forum has no mod function to move posts. Only whole topic can be moved. I m sorry.
DFStormbringer - please click edit and copy all the post then go to the http://theguardianlegend.com/forum/index.php/topic,15.0.html and post it there. Then if post was succesfull delete the post from here.

I hope that's acceptable solution for you?

teremochek

Quote from: UserK on October 30, 2010, 12:51:03 AM
Quite interesting data, too bad the stream didn't live. Shouldn't speed be in pixels/sec or pixel/frame instead?
pixels / a shot of moving of the weapon.

I so think. For example direct speed of blue Orb - 4,4,4,3. :bluelander:
4+4+4+3=15. 15/4=3.75 (cross-section speed of blue Orb power 1)

Its diagonal speed 3,3,2,3,3,2,3,2.
3+3+2+3+3+2+3+2=21. 21/8=2.65 (diagonal speed of blue Orb with power 1)

Simple way of calculation of Diagonal speed, from the cross-section:
sin (45) *3.75=2.65

teremochek


Meteorite green

a) Initial position   : X=RND(256);Y=5;Frame=2
b) Movement        : X_speed+-1;Y_speed+4
c) Animation         : Shots=4; Animation_time=6,5,5
d) HP                  : 1
e) SC                  : 60
f) Damage            : 2/8
g) The defeat area: 16x16?

teremochek

#8

Meteorite orange

a) Initial position   : X=111;Y=26;Frame=8
b) Movement        : Speed=4?;Angle=+5?;Attack_time=4
c) Animation         : Shots=4; Animation_time=6,5,5
d) HP                  : ---
e) SC                  : ---
f) Damage            : ---
g) The defeat area: 16x16?

teremochek


Meteorite blue

a) Initial position   : Meteorite Orange X,Y-1;Frame=?
b) Movement        : Speed=0
c) Animation         : Shots=4; Animation_time=6,5,5
d) HP                  : ---
e) SC                  : ---
f) Damage            : ---
g) The defeat area: ---

teremochek


Meteorite red

a) Initial position   : Meteorite Blue X,Y;Frame=Meteorite Blue
b) Movement        : Speed=(1,2,1,1,2)=1.4;Angle=360/15
c) Animation         : Shots=4; Animation_time=6,5,5
d) HP                  : 1
e) SC                  : 100
f) Damage            : 1/8
g) The defeat area: 16x16?

teremochek


Rhombus orange

a) Initial position   : X=RND(256);Y=3;Frame=2;Angle=90
b) Movement        : Speed=?
c) Animation         : Shots=4; Animation_time=4,4,4,4
d) HP                  : 1
e) SC                  : 300
f) Damage            : 1/8
g) The defeat area: 16x16?

teremochek


AlienShip red

a) Initial position   : X=RND(256);Y=1;Frame=2;Angle=(0-180)/15
b) Movement        : Speed=2
c) Animation         : Shots=4; Animation_time=8,8,8,8
d) HP                  : 1
e) SC                  : 60
f) Damage            : 1/8
g) The defeat area: 16x16?

teremochek


Star

a) Initial position   : X=RND(256);Y=1;Frame=2;Angle=90
b) Movement        : Speed1=(4,3,3,4,3,3,3);speed2=2,3334;speed3=0.25-0.03125?
c) Animation         : Shots=4; Animation_time=6,5,5
d) HP                  : ?
e) SC                  : 1200
f) Damage            : 4
g) The defeat area: 16x16?

teremochek


Gun

a) Initial position   : X=X_bg;Y=Y_bg;Frame=1;Angle=90
b) Movement        : Speed=Speed_bg
c) Animation         : Shots=4; Animation_time=6,5,(27),6,5  ;  4,4,(15),4,4
                                                                          7,7,(36),7,7  ;  11,11,(12),11,11
                                                                          6,5,(14),6,5  ;  4,4,(44),4,4
                                                                          6,5,(27),6,5  ;  4,4,(15),4,4

d) HP                  : 4
e) SC                  : 500
f) Damage            : ---
g) The defeat area: 16x16?