Updates:

Fans are welcome!

[TGL:SE v3.2] Fun with Wonderlands

Started by RubyC42, January 23, 2013, 12:16:27 AM

Previous topic - Next topic

RubyC42

http://youtu.be/aRDe25BG7SA

Most are repeats, but there are some interesting ones in there  :bluelander:

  • Corridor 23 (17) - Empty corridor, "you have died" music
  • Corridor 24 (18) - Wild spawn
  • Corridor 25 (19) - Seizure screen
  • Corridor 26 (1a) - Seizure screen
  • Corridor 27 (1b) - Fixed spawn, high-scoring "monsters" all over
  • Corridor 28 (1c) - Empty corridor, title music
  • Corridor 29 (1d) - Seizure screen
  • Corridor 30 (1e) - Seizure screen
  • Corridor 31 (1f) - Seizure screen
  • Corridor 32 (20) - Fixed spawn, not as high scoring as Corridor 27
  • Corridor 33 (21) - Wild spawn, appears no visible enemies
  • Corridor 34 (22) - Seizure screen
  • Corridor 35 (23) - Seizure screen
  • Corridor 36 (24) - Seizure screen
  • Corridor 37 (25) - Empty not moving corridor, Area 9 & 10 music
  • Corridor 38 (26) - Empty not moving corridor, Forest music
  • Corridor 39 (27) - Empty corridor, ending music
  • Corridor 40 (28) - Seizure screen
  • Corridor 41 (29) - Seizure screen
  • Corridor 42 (2a) - Empty corridor, ending  music
  • Corridor 43 (2b) - Seizure screen
  • Corridor 44 (2c) - Seizure screen
  • Corridor 45 (2d) - Seizure screen
  • Corridor 46 (2e) - Seizure screen
  • Corridor 47 (2f) - Seizure screen
  • Corridor 48 (30) - Seizure screen
  • Corridor 49 (31) - Wild spawn, miria constantly accelerates (I managed to once get the entire bottom screen corrupted, but apparently i could not reproduce it...
  • Corridor 50 (32) - Seizure screen
  • Corridor 51 (33) - Seizure screen
  • Corridor 52 (34) - Seizure screen
  • Corridor 53 (35) - Seizure screen
  • Corridor 54 (36) - Empty corridor, no music
  • Corridor 55 (37) - Wild spawn, with fake chips all around, game freezes due to sprite overload

Empty Corridor - With ordered background (usually the "pipes" of Naju), but no enemies spawn, just endless pipes
Fixed Spawn - Corridor has glitched monsters that can be defeated, glitchy background does not change when one goes to weapon select and back out
Wild Spawn - Corridor may have glitched monsters that can be defeated, glitchy background does change when one goes to weapon select and back out

My YouTube channel for gameplay videos [includes TGL: Secret gameplays!]

Are you a Text Role-player? We have a TGL-themed RP going on, feel free to join!

arseniy


arseniy

What is the emulator used BTW? I think on VirtuaNES I tried like 20 corridors but they did not worked, the game just crashes. I know the glitches with "wrong weapons" and outside of the map work pretty different on VirtuaNES and FCEUX. Didn't tried any other emulators for this.

deepshock

These are even more interesting than the Metroid secret worlds, which is not easy to say.  :bluelander:
Steel Seraph developer.

www.facebook.com/steelseraph
www.twitter.com/steelseraphgame