Dimension Shift – homebrew NES

There are many homebrew projects starts out there. And it’s always hard to say will it be finished or dropped somewhere in the early build or in the middle, or even towards the 98-99% completed as how it happened with Zodiac: The Guardian Story(which is like The Guardian Legend with side view Metroid exploration, instead of top-side view). Dimension Shift is a starting homebrew NES project. Looks kinda in a way of Natsume games. Not sure, maybe it’s a hack of some Natsume game from NES?

So far not much in there. Just nice looking platforms and the character who hits with something like a sword. And very nice music playing.

Consider to drop some feedback to the author in the comments of youtube videos below.

Author also has Twitter @teh_mugi

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Aleste on Sega Mark III

アレスタ Aleste on Sega Mark III is great SHMUP game from Compile. Aleste series remind of Zanac overall. This one also has some similarities with MUSHA on Sega Genesis.

It has similar powerup system with Zanac for special weapons. Tho in Zanac most of weapons are forever until you die. In Aleste they end over time. Upgrading the main weapon is like in MUSHA. Maybe MUSHA even based on this game?

Zanac and Aleste games has many familiar elements with The Guardian Legend. I love the final Round 6 that starts from 28:19 in the video below. It looks totally like Naju surface. Player also shoots out the panels and reveals the bio surface under them.

The game also goes under the name Power Strike on Sega Master System. And looks the same. They are probably identical. Tho who knows maybe there some differences(for example original is quite too hard would be a good idea to lower down the difficulty).

The MSX2 version came few months later after the Mark III. It has intro and a little bit more extra levels. However visually not as good. And MSX2 scrolling not that smooth. MSX2 version is also a bit easier. Which is good because the original from Mark III is quite difficult.

Here are some screenshots from the game:

So much like Naju surface!

The final boss 1st form is totally the Naju’s first boss. Defense system on landing the Naju:

The very first level background color is terribly bright. I think that was a bad decision to make this bright green ground:

Game has Zanac type of bosses:

Nice looking space station background with a rock surface:

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Super Mario Bros. 35th anniversary

Today is Super Mario Bros. 35th anniversary. The famous Famicom/NES game.

So I use this as an excuse to show this cool song “Rawest Forest” Reanimated Collab (SMRPG Music Video). It’s a collab on the original one with tons of artists do small parts of the original video. I am not a big fan of Mario so what I actually like is the song itself.

Also I saw this cute gif in the discussion

Super Mario Bros. 35th anniversary

And here is the song! Rawest Forest Reanimated Collab (SMRPG Music Video)

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Steel Seraph is becoming better

We are watching the progress of this game. As it’s an indie game heavily inspired with The Guardian Legend. Author considers the feedback from people and improves the game. Steel Seraph is becoming better with time.

Take a look at the recent video showing some gameplay from the current game state.

Author is very responsive. So if you have a feedback for him then go contact. He will listen! There is definitely a lot of room for improvement. And feedback from players is the best help to find weak spots and improve.

You can find him on Twitter: https://twitter.com/steelseraphgame
Facebook: https://www.facebook.com/jordan.s.thomas/
Discord chat of Steel Seraph: https://discord.gg/czcCwJW

Gameplay video of Steel Seraph indie game:

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Super Mario Bros. 35th anniversary gadget

So for the Super Mario Bros. 35th anniversary Nintendo announced this gadget:

And it looks like just an easy way to take money from the wallets.

I mean hey, this definitely just some basic computer with emulator in it! There are tons of handled consoles produced today. You can get cheap ones from Ali Express. And this one looks just the same type.

What you get inside?
-> Super Mario Bros 1
-> Super Mario Bros 2(AKA The Lost Levels)
-> Ball(Mario version) the first Game & Watch game
-> Digital clock with funny animations.

And that’s all.

They could at least create a different version of the Mario with new levels. Like an exclusive 35th anniversary version. There are Mario level editors out there to modify the ROM without coding. They would not even need to program anything.

And why not to have a collection of Game & Watch games inside? That would make sense and would be cool. Their idea came from that it was 40th anniversary of Game & Watch this year April 28.

I don’t know… What do you guys think?

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Panzer Paladin custom weapons

In Panzer Paladin player can draw custom weapons sprites. A guy from Russian fan community drew The Guardian Legend protagonist as a weapon. Looks funny. And some more cool custom weapons funny pictures. Check it out!

Miria ship
Miria herself
Kirby, Flame
Chair, Sexy Flame
Simon Belmont, Prototype
Megaman/Rockman, MegaForce
Rune blade, Cigarette
Objection!, Big Toe

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Little Nemo and the Nightmare Fiends

Have you played the Little Nemo Dream Master on NES?

Might be a good news for you. There is another one in production. It is a non-linear platformer with 4 different characters to select. Based on 1905 comic strip – “Little Nemo in Slumberland”.
https://www.pfbstudios.com/games/little-nemo/

Have a look at some screens:

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AstroLancer – special weapons

Stuffman added bunch of weapons and special weapons animations. From his project AstroLancer (not sure if that will be the name of the game).

Unlike The Guardian Legend in his game the primary weapon has several options to choose.

Below some examples. You can see the full sets here 7 primary and 14 special weapons:
Primary weapons | Special Weapons page 1 | Special Weapons page 2

Lets hope this project will not stop. As some of you may remember – Rekirek Saga stopped around this phase of development. And seems never will continue.

Beam
Rotor
Fireball
Saber

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Alien Soldier (Sega genesis/mega drive)

You know. I am not a fan of 16-bit consoles era. I hate how they got obsessed with more colors. And as result a very exaggerated colorization. Ugly gradients, with too much contrast and too smooth color transition between light and dark areas. I suspect the idea was to make it look more 3D.

Another thing of the games of that era is physics. It’s really crappy often. And it’s really strange. Because NES has excellent physics in many games. I do not know how to explain this.

Alien Soldier has both of these issues. Maybe not as much as some other games. However the gameplay compensate those. It’s quite enjoyavle. The game might be hard for a casual player. It takes time to get used to. Might be very confusing at first. Recommend to read some faq on controls. As this game not give a tutorial levels explanation of each thing.

You have various weapons. And various moves/abilities like dash, hover in the air, defense ball and more. And you will need to learn to use them. I mean the use of various moves and various weapons. It might feel a bit complex at first.

So that’s not a plug and play type of game. But requires to build a skill.

The game is run and gun type. It has tons of bosses. A lot of them. It reminds of Contra Hard Corps and Gunstar Heroes. So if you looking for good and challenging run and gun, this is it. But requires learning to build a skill.

It’s quite hard game. It has 2 difficulties. Which is a joke – Super Easy, Super Hard. And the easy one is not easy at all.