35 years anniversary!

The Guardian Legend celebrating 35 years today. Great multi-genre NES/Famicom game. Explore the overworld in Legend of Zelda like style and then transform into fighter jet and blast through corridors in style of Zanac.

Was crazy fun back then. Finding new weapon and trying and then upgrading and trying again was so interesting!

Unfortunately the game did not had success it deserved. Probably due to bad marketing. So there was no sequel developed by Compile. There is a fan made sequel for windows only – Shadow of Naju. Worth to try.

If you want to talk about game with other fans – join The Guardian Legend Discord chat: https://discord.gg/93C68CT

Astro Ninja Man music

The music from the homebrew Astro Ninja Man is really good. It took inspiration from various games vibes 8-16 bit. I suppose it is made on Recca Summer Carnival 92 engine. You may hear Alien 3, Gyruss, Darkman, Silver Surfer, Legend of Kage, Super Spy Hunter, Recca(obviously) as well as 16 bits Streets of Rage and Batman influences and many more.

This recorded directly from the console.

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Underneath the map

Long ago I did show little bit of the area underneath the map. That area is not random unlike all the other directions out of the map.

Here is some footage of that. I recommend watch it on youtube and click timecodes, where I picked some highlights. Mostly nothing interesting happens there 🙂

The switch of the area types happens only when you go in and out of portal doors. That would require too much time to try test every cell to figure out if the area types match the main map. That also means, if you walk into other area without entering a door then it will not change and stay the same.

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Dimension Shift will never be released, I guess

Few years ago I posted about homebrew project Dimension Shift – https://theguardianlegend.com/2020/10/dimension-shift-homebrew-nes/

Checked about further development recently. The project is on hold since beginning of the 2021. And I am afraid it will be left from there.

However here is a demo. The game, seems like, based on Shatterhand/Tokkyuu Shirei Solbrain ROM. It has features from there, like grabbing the metal grids, health UI, level selector and its animation, medkit usage, the elevator moving up.

What’s cool about it, is the way the backgrounds and foregrounds visually look. Really nice looking stuff. But there are no enemies in there. So it’s a showcase of pretty empty levels. This might be useful for other NES games artists or just overall gaming pixel artists as an inspiration.

Maybe we will never hear about this project again. Or maybe it will be passed to other hands and continue.

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Playing as Casey

This kind of stuff was like a dream in childhood. Using emulator’s cheats we can make what was impossible with the game.

It did upset me Casey could not be chosen to play story mode in Teenage Mutant Ninja Turtles: Tournament Fighters on NES.

This is possible to do using RAM address of the player position. That also means it is possible to do that with game genie. With Hothead and Shredder that would make the game crash at the battle with Shredder. On emulator it is possible to turn the cheat OFF at the place where the game crash and then turn it ON again.

Here I recorded story mode playthrough with Casey Jones. I also added fun camera edits for more interesting look.

I also prefer this game over Sega and SNES version. It has more fun gameplay and superior physics feel over them.

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Clawbot color upgrade

A small color upgrade of the Clawbot sprite. Looks great. The author is AndroidArts you might saw his concept art for The Guardian Legend. If you didn’t you better check it out: https://androidarts.com/tgl/guardianlegend.htm

He also gave the front talons some chainsaw teeth to make them a bit more aggressive looking.

The new sprite got more depth. And it looks great. Nothing was changed much except the coloring. The original tweet is here: https://twitter.com/AndroidArts/status/1530184543591858182

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If Zelda 2 was too hard

Zelda II – Amida’s Curse sets difficulty below the original. And focuses on exploration. There are no cheap deaths and grinding isn’t necessary. So if the original Zelda 2 was too hard for you, maybe this one hack fixes that.

As I understood the game targeted towards to people who wanted to like the original Zelda 2, but found it too difficult.

The hack’s page https://www.romhacking.net/hacks/6292/ mentions features:

  • 9 new temples to explore (vs 7 in vanilla Zelda II).
  • 11 new towns to visit (vs 8 in vanilla Zelda II).
  • New soundtrack.
  • Brand new overworld.
  • New story.
  • New graphics.
  • Animated tiles on the overworld.
  • Balanced difficulty, no cheap deaths.
  • No random encounters on the overworld.
  • Loads of gameplay tweaks (building on Zelda II Redux).
  • Lives you find are permanent.
  • No grinding necessary.
  • Enemy rebalancing, no more huge HP pools.
  • Press A as a Fairy to instantly return to your normal form.
  • Temple stones give fixed EXP.
  • Fairy can’t fly through doors.
  • Save anywhere by pressing up and A on the start menu. Be aware though, that you’ll be warped back to the starting point of the game. So, only use this option when you want to stop playing.
  • And so much more…

Watch trailer of the game:

Do you want spoilers? Here is full playthrough:

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