This is fun. Zelda 2: The Adventure of Link randomizer has an option to switch sprite to another. This is how Miria sprite looks like in it. Yes she is green. But NES limitations made that way that if she was red then everything around that uses the same color would be red.
And by the way have you noticed that the music in map walking view in Zelda 2 has some similarities with The Guardian Legend start tune(Approaching Naju)?
Zelda 2 – overworld theme
The Guardian Legend – Corridor 0(Approaching Naju)
Check out the moment when Miria raise up tri-force at 2:22:35. This is a funny happy face. Also she has a kiss with Hyrule there, or is it a hug?
Also here is the new Astrolancer demo from Stuffman:
Hardcore playing is strange. Have you played Mega Man? It’s pretty hard. But why would you want to beat it even harder than it is? But some people do. As a player who have beaten Rockman(Japanese version of Mega Man, not sure if there are any differences) I don’t even want to imagine beating it with no damage. That’s crazy challenge.
The first video is in Russian. I think not using glitches but using different weapons. And the other one is in English, no other weapons, only default weapon. But use some glitches(which doesn’t make it that much easier).
Do you want to try? I say no. Don’t torture yourself like this!
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There are many homebrew projects starts out there. And it’s always hard to say will it be finished or dropped somewhere in the early build or in the middle, or even towards the 98-99% completed as how it happened with Zodiac: The Guardian Story(which is like The Guardian Legend with side view Metroid exploration, instead of top-side view). Dimension Shift is a starting homebrew NES project. Looks kinda in a way of Natsume games. Not sure, maybe it’s a hack of some Natsume game from NES?
So far not much in there. Just nice looking platforms and the character who hits with something like a sword. And very nice music playing.
Consider to drop some feedback to the author in the comments of youtube videos below.
アレスタ Aleste on Sega Mark III is great SHMUP game from Compile. Aleste series remind of Zanac overall. This one also has some similarities with MUSHA on Sega Genesis.
It has similar powerup system with Zanac for special weapons. Tho in Zanac most of weapons are forever until you die. In Aleste they end over time. Upgrading the main weapon is like in MUSHA. Maybe MUSHA even based on this game?
Zanac and Aleste games has many familiar elements with The Guardian Legend. I love the final Round 6 that starts from 28:19 in the video below. It looks totally like Naju surface. Player also shoots out the panels and reveals the bio surface under them.
The game also goes under the name Power Strike on Sega Master System. And looks the same. They are probably identical. Tho who knows maybe there some differences(for example original is quite too hard would be a good idea to lower down the difficulty).
The MSX2 version came few months later after the Mark III. It has intro and a little bit more extra levels. However visually not as good. And MSX2 scrolling not that smooth. MSX2 version is also a bit easier. Which is good because the original from Mark III is quite difficult.
Here are some screenshots from the game:
So much like Naju surface!
The final boss 1st form is totally the Naju’s first boss. Defense system on landing the Naju:
The very first level background color is terribly bright. I think that was a bad decision to make this bright green ground:
Game has Zanac type of bosses:
Nice looking space station background with a rock surface:
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We are watching the progress of this game. As it’s an indie game heavily inspired with The Guardian Legend. Author considers the feedback from people and improves the game. Steel Seraph is becoming better with time.
Take a look at the recent video showing some gameplay from the current game state.
Author is very responsive. So if you have a feedback for him then go contact. He will listen! There is definitely a lot of room for improvement. And feedback from players is the best help to find weak spots and improve.