Guardian Legend ending music with VRC7

We missed this one in 2019. Cutter Cross ported Guardian Legend ending music on VRC7 sound. I think the only game with VRC7 was Lagrange Point. It’s kinda impressive. Almost 16bit Sega sound on 8-bit Nintendo console.

If you still not understand. VRC7 is special Konami’s circuit that works on 8-bit Nintendo console! Making the sound so great it’s comparable to 16-bit Sega.

The result is quite nice. Check it out:

Cutter Cross avatar

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Videogames remastered mockups

Through years there were so much of Videogames remastered mockups created by artists. Some of them makes wonder why it is not an actual game? The answer is simple if you are in the game industry. It is over-saturated. So it’s hard to put something in between thousands of great games.

But anyway. Just wanted to share some examples of nice mockups.

First goes Super Mario Bros 2 by likelikes

https://www.deviantart.com/likelikes/art/Super-Mario-Bros-2-487611123
There are tons and tons of art done for Super Mario universe, including mockups. So there is not much to say about it. Except that it is for unusual Super Mario game. And the reason is that Super Mario Bros 2 is not really a Super Mario game. It is reskin of the Doki Doki Panic game. Tho it was heavily inspired by Super Mario, but it was not exactly the Super Mario game.

Mockup looks really cute. The author has plently of game redrawings similar to this and some other styles.

My favorite is Turrican II by jnkboy

https://www.deviantart.com/jnkboy/art/Turrican-II-428563537
Looks very stylish. Great drawing technique. I imagine it to be a Keyboard+Mouse control. Where player has 360 degree full control over the direction to shoot.
The author is a great artist if you are curious. He is good not only at pixel art, but at full illustrations. He has some more game mockups. For example this downgrade Bayonetta 2D Shmup

Ducktales Remastered by Simon S. Andersen

https://twitter.com/snakepixel/status/445292770836500480
This is how a great sequel could look on PC or 16 bit console back in 90’s. Great drawing skills with care. Uncle scrooge looks as he should in a great 16 bit game. This is the author of Owlboy game by the way. So it’s no wonder this looks so good.

He also posted animated mockup of Megaman recently. it looks very nice, but I don’t like Megaman‘s standing pose. And maybe his proportions could be tweaked a bit. However the art style and colors look gorgeous. Have a look at the video with the animation:

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Upscaling famicom/NES cover art

Today’s AI upscale/enlarge programs do some crazy things. Here is an example of enlarging bad quality cover art from Famicom cartridge. The result is photo-realistic female face.

I guess in near future there might appear specific AI algorithms and it would be possible to upscale a sprite into anime character. So imagine a realistic anime cut-scenes from Ninja Gaiden series. Or the final picture of Miria in The Guardian Legend.

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Little Nemo and the Nightmare Fiends

Have you played the Little Nemo Dream Master on NES?

Might be a good news for you. There is another one in production. It is a non-linear platformer with 4 different characters to select. Based on 1905 comic strip – “Little Nemo in Slumberland”.
https://www.pfbstudios.com/games/little-nemo/

Have a look at some screens:

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AstroLancer – special weapons

Stuffman added bunch of weapons and special weapons animations. From his project AstroLancer (not sure if that will be the name of the game).

Unlike The Guardian Legend in his game the primary weapon has several options to choose.

Below some examples. You can see the full sets here 7 primary and 14 special weapons:
Primary weapons | Special Weapons page 1 | Special Weapons page 2

Lets hope this project will not stop. As some of you may remember – Rekirek Saga stopped around this phase of development. And seems never will continue.

Beam
Rotor
Fireball
Saber

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Alien Soldier (Sega genesis/mega drive)

You know. I am not a fan of 16-bit consoles era. I hate how they got obsessed with more colors. And as result a very exaggerated colorization. Ugly gradients, with too much contrast and too smooth color transition between light and dark areas. I suspect the idea was to make it look more 3D.

Another thing of the games of that era is physics. It’s really crappy often. And it’s really strange. Because NES has excellent physics in many games. I do not know how to explain this.

Alien Soldier has both of these issues. Maybe not as much as some other games. However the gameplay compensate those. It’s quite enjoyavle. The game might be hard for a casual player. It takes time to get used to. Might be very confusing at first. Recommend to read some faq on controls. As this game not give a tutorial levels explanation of each thing.

You have various weapons. And various moves/abilities like dash, hover in the air, defense ball and more. And you will need to learn to use them. I mean the use of various moves and various weapons. It might feel a bit complex at first.

So that’s not a plug and play type of game. But requires to build a skill.

The game is run and gun type. It has tons of bosses. A lot of them. It reminds of Contra Hard Corps and Gunstar Heroes. So if you looking for good and challenging run and gun, this is it. But requires learning to build a skill.

It’s quite hard game. It has 2 difficulties. Which is a joke – Super Easy, Super Hard. And the easy one is not easy at all.