Melkhiors Mansion – is an isometric game in ZX Spectrum style. Inspired by Atic Atac game. You hanging around, shooting endlessly spawning enemies and gotta complete some goal. Each of the characters has a different goal.
I find it a bit annoying that enemies spawn all the time. I have to hold the fire button all the time and always move around, because enemies always around and can spawn over the character.
You can send any feedback like this to the devs on their page in the comments. I did left my thoughts there. Unfortunately at this point the game is not friendly to a general player. It seems rather hardcore one. If developer will consider to make difficulties like easy, normal, hard, then the one how it is now would be hard. At least playing it blind for only what it is, without any tips, hints, FAQ, screenshots.
And the author just banned me(gamebalance) there for my feedback.
An old music cover which I did not added before(but could). It is hard to manage all that stuff and some old covers did not made it to the music section.
DJ.ЩИП is a Russian guy, who was making various covers and remixes. I don’t know if he still does it as his social profile is private. His works can be found by searching in VK – https://vk.com/audio?performer=1&q=DJ.ЩИП you probably have to be a registered user.
Zelda II – Amida’s Curse sets difficulty below the original. And focuses on exploration. There are no cheap deaths and grinding isn’t necessary. So if the original Zelda 2 was too hard for you, maybe this one hack fixes that.
As I understood the game targeted towards to people who wanted to like the original Zelda 2, but found it too difficult.